And... well, I guess that's it. That's all the game and the post-plot dungeon.
Brent's final stats, both unequipped and fully loaded with Lightbringer/Hero's Shield/Ribbon/Caesar Plate/Protect Ring. His strength and stamina are naturally capped, making him a tank, but his middling Spirit means he'd make a decent white mage if he didn't stop learning spells at Cura and Esuna.
Mars, naked and fully equipped with Hero's Shield/Abel's Lance/Ribbon/Dragoon Plate/Dragoon Gloves. Agility nearing the cap makes him crazy-fast. It's a shame the flawed ATB system means she takes forever to actually jump after you give the command, though.
Friday's loadout is the Yoichi Bow and Perseus Arrows, because her Spirit is naturally maxed out and equipping a staff doesn't make it go any higher. Since bows and arrows occupy both hand slots, though, she's left without the Hero's Shield for all its myriad boosts. But it doesn't matter -- at this point, I have 150 Megalixirs. I don't
need a white mage.
Lyrai has always been my lowest-leveled party member. I'm not sure why. She gets shuffled out of the party enough that leaked or shared experience should still count, so I don't get it. She might just plain level up slower than anyone else; her total experience accrued seems to indicate this is the case.
Anyway, her Intellect is near the cap, but not so far that I feel obliged to equip her with a rod instead of the Assassin's Dagger. That accounts for the massive jump in her Agility, which a turtle-slow caster like Lyrai benefits from greatly.
Kabbage's gear -- the Hand of the Gods and Dragon's Claw, Ribbon, Battle Suit, and Discipline Armlet -- don't do much for his base stats. Tellingly, his attack power stays exactly the same; only his accuracy goes up. But the poor guy stopped being viable twenty levels ago because of his buggy HP growth. Sorry, Kabbage.