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Author Topic: Enough expository banter! Now Let's Play Final Fantasy V Advance!  (Read 23666 times)

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R^2

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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #280 on: September 15, 2013, 01:13:54 AM »


Triton, Nereid, and Phobos each have their own elemental affinity and strategy and I'm sure one of them can revive the other two and I don't care.


Normally Odin checks for instant-death vulnerability against all monsters in the enemy party. If none of them have it, he shreds everything with Zantetsuken, as we're all used to seeing from every appearance he's ever made. If even one enemy is immune, though, he throws Gugnir at a random enemy for HP damage instead.

But the Magic Lamp version is backwards.


If any one enemy is vulnerable to instant death, Magic Lamp Zantetsuken kills everything in the battlefield regardless of immunities.



Looks like these little piggies...

* R^2 shades

...should've stayed home.

YEEEEAAAAAAAAHH
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #281 on: September 15, 2013, 01:16:14 AM »




The first one revealed Bahamut, who flew away. The second tablet told us where to find Flare and Holy, but gave us dick all. So what's this one say?


...how refreshingly straightforward!

New tablet means new weapons! So shortly thereafter...




That's a ninja-to, not a samurai katana.


All that's left are the Geomancer bell, the Beastmaster whip, and the Zerberker axe.
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #282 on: September 15, 2013, 01:27:43 AM »


In the second world, there was that big, rolling desert with paths that the Moogles showed me through. In the merged world, it's become a continuous desert, surrounded by mountains, with what was previously a wide forest crammed into one side. Mountains + forest + desert - plains means I need a black chocobo rather than an airship to get up there.


In the desert are Landcrawlers again.


At the south end of the desert, there's this tower.


At least, the game introduces it as the Phoenix Tower... but there's no stairs or anything. The first floor is empty.


OR IS IT? Investigate the wall, and...


Monsters spring out of it!


Defeat the monster to open a path upward. Or if you're lucky, the wall might just open without a fight. There are two passages on each floor, so you've got a 50-50 shot of avoiding a fight with a pumped-up monster from earlier in the game.


Bandercouerls are from Exdeath's Castle, but are stronger here. They're weak to fire, which is good, because they're quite fond of their instakill Blaster move.


Every five floors, there are two pots and a free stairway to the next level.


One of the pots is free money.


The other one is a fight!


If you're willing to part with a random number of Elixirs, Magic Urns can be quite worth the investment. Each time you feed the Urn an Elixir, it will either Flee (giving you 100 ABP) or demand another one. I got through most of this dungeon with only one Elixir per Urn. Super-lucky!

And most of the party being Red Mages for the Magic Urn fights is not a coincidence. That 999 ABP for their last level is no joke, and Magic Urns speed it along considerably.

Magic Urns restore all 65,000 of their HP every turn, are immune to status ailments, and can't be hit by most attacks. Furthermore, use of magic is disabled in Magic Urn fights, so there's nothing tricky to be done there. If the party manages to defeat a Magic Urn by conventional means, they're worth 10,000 EXP and 10,000 gil in addition to the ABP reward... But by the time you can defeat one, you're strong enough that you don't need them.
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #283 on: September 15, 2013, 01:32:18 AM »


Other wall monsters include Soul Cannons, who now skip the countdown and just waste the party with their Wave Cannon right off...


...and a redux of Liquid Flame. One monster weak to fire, one weak to lightning, one weak to ice.


With breaks for Magic Urns at floors 5, 10, 15, 20, and 25, we reach the top of the tower rather stronger than we were at the bottom.


Krile: Is this the wind drake that saved you?




Krile: He says he wants to help you...


Hiryu takes flight... right off the side of the tower.




Hiryu self-immolates on the way down, giving a cry not unlike Syldra's when he dies.


Krile: Hiryu knew he didn't have much longer to live...
Lenna: That means... In the ancient forest, when he saved me--
Krile: It seems he came to this tower so he could help you with the last of his power...
Lenna: Hiryu...
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #284 on: September 15, 2013, 01:35:18 AM »

A flashback!


King Tycoon: Dear, the doctor did his best... It seems the only thing that can cure her is a wind drake's tongue...










It makes no difference what you say, but Lenna's characteristic trait is supposed to be her compassion, so I say no. If you say yes, King Tycoon runs out and slaps Lenna instead.



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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #285 on: September 15, 2013, 01:36:30 AM »









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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #286 on: September 15, 2013, 01:41:16 AM »


On the way down the Phoenix Tower, one of the random encounters is finally kind enough to teach me Roulette. I'm also level 40, so I head back to the Solitary Island Shrine to pick up Level 4 Gravija from one of the monsters there. I'm one spell short of a complete Blue magic list now!


Our next stop is the cave at Jachol, although now it's closer to Bal. Why's that important?


Because the cave leads to the Bal Castle basement now.


Namely, the far side of the locked basement door.




Odin asks if you're super sure about this a couple of times.


Sure enough, you have exactly one minute to defeat him. Running out of time means an instant Game Over as he kills everyone -- there's no damage dealt, you just lose. That's why he asks if you're certain you want to try.


Odin can be petrified easily with Break Blade, but I thrash him the conventional way: with the power of dance.


...and Flare.


...and PERHAPS YOU HAVE FORGOTTEN HOW RICH I AM.



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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #287 on: September 18, 2013, 11:32:09 AM »


I'm done grinding now, I think. I bruteforced most of the useful jobs, but I'll admit to hacking in an ABP code for like, Beastmaster and Knight. And Lenna, since she was behind from the whole Tycoon-getting-sucked-into-the-Rift party absence, is still working on her last job.


Don't judge me, if it weren't for my willingness to use the occasional Codebreaker code the LP would have stopped several updates ago because of a strange game-breaking bug.


Remember Walse Tower? How it sank under the waves back in Act 1? Now we have a submarine, and in defiance of conventional architecture, the tower is still intact.


You have seven minutes to explore before the game ends.


There are random encounters slowing you down, of course, all of them silhouettes of previously-encountered monsters. Travelers, Jackanapes, Prototypes, Magic Fans... all enemies with unique outlines so you can tell what they are, and now that I think about it, all enemies that teach Blue Magic.


Remember, we had to evacuate the sinking tower before we could collect the last shard of the Water Crystal. Somebody moved it to the bottom floor, though, since we entered at the top.
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #288 on: September 18, 2013, 11:39:11 AM »




Not gonna turn back from this optional dungeon now, chief.




Gogo: Mimic extraordinaire! The basis -- no, the very soul of mimicry is the ability to aptly imitate anything, no matter the situation. Thusly, I will imitate your every move!

Can we speed this along? The clock's still ticking.

Gogo: When you attack, I will attack. When you cast a spell, I'll cast a spell. Could you imitate me, you'd certainly win. More likely, it will be curtains for you!


So let's rumble! Gogo gives you the hint you need to defeat him: you need to prove your mastery of mimicry by copying everything he does.


....so....


...get on with it!


Are you going to do anything?




Gogo: Perfect, just lovely! You've seen me doing nothing, and are copying that nothing yourselves! Rather... you're doing perfectly nothing, perfectly! Yes! You feel it -- the essence of mimicry! I give you my blessing to continue on the true path of imitation! Adieu!!! Break a leg!




He mimics someone getting thrown into the Rift.



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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #289 on: September 18, 2013, 11:45:20 AM »


There's only one level of Mime, and it costs 999 ABP to learn. It teaches Mimic, the Mime's innate action skill. Mimic, as you might expect, copies the last move an ally did -- without consuming any items, ammunition, or MP, if the action in question cost any of those.

Mimics have no stat growth themselves. They use the accumulated stat boosts of other mastered jobs, like the Freelancer does. They also have Mimic instead of the Fight command, and three empty skill slots to customize as you like without being pinned down by Fight and Item.


Anyway, I'm off to one of the last sidequests left to tackle.


It's on the opposite side of the desert from Phoenix Tower.


North Mountain was completely unchanged by the merging of worlds. The monsters are the same early-first-world Gaelicats and Rock Slugs, the purple flowers still cause poison...


...the inexplicable rope bridge assembled to reach Magissa is still there.


The only thing different about this area is at the peak.


...where Bahamut is waiting for us, as promised.
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #290 on: September 18, 2013, 11:48:21 AM »




Hah, not likely! Suck Dual-Wielded Flare Spellblades doled out by Rapid Fire!


Bartz has the idea down, but nobody else seems to be doing much.


Bahamut attacks with all sorts of high-powered magic, but Coral Rings can null or absorb some of the more common spells he uses.


Bahamut has a trick he likes to use when he's a bit worn down on HP, though.


And Coral Rings don't absorb that.


He whips out Mega Flare again after Lenna lands from her Jump but before she can do anything.

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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #291 on: September 18, 2013, 11:51:36 AM »


At which point I realize how foolish I was. Mimes don't have the Freelancer's ability to equip any weapon they want, and the Twin Lances almost everyone was holding in both hands aren't enchantable with Spellblade. So that's why Bartz was doing decent damage with one of his attacks -- he had the Assassin's Dagger, the only weapon that could have a Flare spell attached!


So we're doing this a different way. Boosted by the Magus Rod or the Air Knife -- both of which are A-OK for Mimes to equip -- Syldra's air-elemental Thunderstorm does almost as much damage as the Bahamut summon itself.

And if you equip !Summon and !Dualcast at the same time, you can dualcast Thunderstorm.

And then Mimic it a few times to do the same thing again for free.


Yeah, that's the stuff -- pummel the dragon into submission before he can Mega Flare everybody to death.

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Rico

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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #292 on: September 19, 2013, 06:07:22 AM »

Mimics have no stat growth themselves. They use the accumulated stat boosts of other mastered jobs, like the Freelancer does. They also have Mimic instead of the Fight command, and three empty skill slots to customize as you like without being pinned down by Fight and Item.
For those following along at home, the general idea is Freelancers are for physical fighting, Mimes are for Magic so you can fit in two magic schools (usually someone with White/Summon and someone with Time/Summon) and still grab Dualcast. Summoner has the double benefit of being outright better than Black magic for damage AND contributing the highest stat for job mastery, and then you'll really want Haste from your Time mage.

Occasionally, though, you'll want to change back to Freelancer since Mimes do have equipment restrictions, unless you're crazy about job mastery so you can use a Mime slot for Equip Ribbon.
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #293 on: September 21, 2013, 12:52:51 AM »


There's one Tablet left, and only a couple of places left to explore.


One of which is the tiny underwater cavern that leads to the previously-inaccessible Istory Falls.


These guys were kind of tough outside the Pyramid, but at this point they're barely a speed bump.




The first room is a game of Chutes and Ladders. You can slide down waterfalls, but not climb them.


And sliding down waterfalls is how you get to the treasure chests scattered around.


Doink! Tonberries make their first series appearance here. These guys confused the hell out of me when I saw them for the first time in the Anthology release. Tonberries do their usual strategy of no-selling hits until they waddle up to someone, then murder that person with a knife. Only they don't have a walk animation, and don't slide back and forth like they do in Final Fantasy 6 -- they use the "enemy defeated" vaporize animation and reappear a step closer. I was only used to the "Pugs" in Final Fantasy 6 at that point, and didn't really get the idea there either, so I had no idea what was going on.

The Anthology release called these guys "Dingleberries" -- or "Dinglberry" given the space limitations.


The chest has a Protect Ring inside, but the waterfall blocks the way. The switch turns off the waterfall for just a moment -- not enough to walk over to the chest. In the original release, someone had to have the Thief's passive ability Dash equipped to open the chest before the waterfall started flowing again. This game adds a B-button run, so no additional skill is necessary (although in this case Lenna is a Mime with the Thief job mastered, so we have the Dash passive anyway; I got the chest with time to spare).


And it's quite possible to think you've hit a dead end near the bottom of the dungeon, because the way forward isn't a set of stairs or anything. This chest was surrounded by spikes, but a switch on the wall deactivates them, opening two pits. You may well grab the chest's contents and walk away thinking you've gotten around the trap, but no. Those pits are the only way to the bottom floor, so jump in.
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #294 on: September 21, 2013, 12:57:16 AM »






This would be a prime time to get ambushed by one of Exdeath's minions from the Rift.


...and here he is.




There is a mighty rumble! You can tell the demon isn't doing it, because he turns around to look for where it's coming from, too.








FUCK YEAH, SEA KING!


Leviathan: But only to those with the ability to fight the Void will I award this power!


Leviathan uses Tidal Wave! It's not very effective (because everyone is wearing Coral Rings to absorb water-elemental attacks).


Thundaga-enchanted Spellblade, on the other hand, works quite well.


Between the ferocity of dual-wielded Thundaga blades and the innate Agility of the Mime job, this battle was over so quickly Lenna didn't even get a chance to move.
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #295 on: September 21, 2013, 01:01:32 AM »




That's four tablets, and the powers that the Sealed Tome told us we'd get with all four Tablets.


Since you had to drop down a pit to get here, there are no stairs out. But this waterfall tunnel makes a handy exit chute.


You know the drill.






Nothing forces the party to come get the lengendary weapons at any point; it's entirely possible to finish the game without them. But once you collect all twelve, this scholar comes running up with some news.

Scholar: No one knows the cause of the earthquake... I wonder if some underground volcano erupted.

Perhaps you mean "underwater"? It wouldn't be a volcano if it were underground.

Scholar: If only we had a submarine, we could go take a look, but...


ALL RIGHT ALL RIGHT FINE I'M GOING


A new fissure has opened on the sea floor.



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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #296 on: September 21, 2013, 01:05:18 AM »






Hey! Crystal shards! And inside them, warriors' spirits...










After a flimsy justification for what he's doing here at all, the merchant tells you about the new jobs you just picked up. But I'm going to do that anyway, and in more detail, so I'm skipping it.


The other doors in the room are either pitch-black and disallow entry, or sealed shut. So take your new crystals and head back out the way you came in.






It is at this point that I realize Lenna is level 42 while everyone else is 43, making it a prime opportunity to round out the last of the Blue Magic on my list.
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #297 on: September 21, 2013, 01:16:37 AM »


Then I head back to Kuza and grind out Exdeath Souls and Shield Dragons for the last bit of ABP (and by "bit" I mean "several hundred") I need to master the Mime job with Bartz, Krile, and Faris. Hey, Bartz looks like he does in Dissidia!

Since Final Fantasy 5 was the first game to introduce the Mimic ability, Mime is Bartz's official fighting style in Dissidia (the job-changing thing was done by the hero in the first game to introduce that mechanic, Final Fantasy 3's Onion Knight). Bartz copies and combines moves from other heroes, such as dashing forward with Cloud's Climbhazzard and launching his target with Squall's Solid Barrel, or dragging the opponent in to stab them in a combination of Firion's Reel Axe and Zidane's Storm Impulse.

In his EX Mode, Bartz gets the three stars over his head to indicate he's Mastered his job, giving him... Goblin Punch. :shrug: In his EX Burst, he uses the game-breaking skill combination I tried and failed to use on Bahamut: enchant weapons with Spellblade, then dual-wield Rapid Fire to smack the everloving crap out of your enemy. In the Dissidia version, he switches out the weapons in each hand with every strike, copying the weapons carried by all his allies. And if executed perfectly, he combines them all into the Brave Blade for one final devastating slash.

Dissidia Final Fantasy - Bartz's EX Burst
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #298 on: September 21, 2013, 01:53:17 AM »




We already saw the scene entering the Rift when I ran into it accidentally way back when. Which is good, because it doesn't play again.


With three Master Mimes, I'm free to explore the new jobs in a bit more detail than I have before -- I've played this version through plenty of times (mostly thanks to the Let's All Play Four Job Fiesta they did at Talking Time), and tend to ignore the new jobs, because they don't really add anything to the game.

The Gladiator is a new ultra-physical job. Mastering it gives the same boost to a Freelancer's or Mime's Strength as mastering Monk. They have decent Vitality and Agility, but not as good as the Monk or Thief, so that's not much of a draw.

The Gladiator's active skill is !Finisher, which hits an enemy hard with their equipped weapon. Finisher either does 9999 damage, lands a critical hit, or misses entirely. The more job levels a character has in Gladiator, the less likely they are to miss. The 9999-damage move is elemental in nature, reflecting which of the four crystals chose which of the four party members: Bartz is wind-elemental, Lenna is water-elemental, Krile (standing in for Galuf) is earth-elemental, and Faris is fire-elemental. Being earth-elemental, Krile will miss flying creatures with her elemental strike, so her !Finisher is near-useless against them.

The Gladiator's job levels teach Lure (increases encounter rate), !Finisher, Long Range (allowing hits from the back row), and !Bladeblitz (attacks all enemies with 75% power of a normal attack). As useful as Long Range might be for a Freelancer, it's not an innate that gets transferred over without equipping it.


Cannoneers aren't particularly strong, fast, or magically apt. They do carry really big guns, though.

The Cannoneer's active skill is !Open Fire, which shoots an enemy. It's a long-range attack with damage based on level, but not Strength or Magic (since Cannoneers get neither). Sometimes Open Fire will inflict Blind, Poison, Confuse, or Instant Death on the target. Those status ailments ignore the target's innate immunity, and the instakill effect even works against undead, so it's a nice proc once in a while.

Cannoneer job levels teach !Open Fire, as above; EXP Up, which does what you'd expect; and !Combine.
Like the Chemist's !Mix, !Combine lets you choose two items and fire them out of a cannon at foes. One of the two items is always Buckshot, Blitzshot, or Blastshot, which become available for sale by the wandering merchant in a couple of towns after you get this job. Blastshot is generally stronger than Blitzshot is generally stronger than Buckshot.
For instance, combining a Flame Scroll with Buckshot gives Flame Shot, a fire-elemental attack. The same Scroll with Blitzshot gives Flame Burst, which hits all enemies with the same fire-elemental attack. The same scroll with Blastshot gives Flame Cannon, which does a lot more damage.


Oracles are the new magic job. They foresee cataclysms and direct them at foes with their !Predict and !Condemn commands. Oracles have a better Magic stat than Summoners, making them worthwhile to master despite their ultra-crappy job skills.

!Condemn brings up the pictured command list. Pick a spell and point it at an enemy (or in the case of Rejuvenation or Recuperation, an ally) and let fly to... put a counter on the target. The spell only takes effect once the counter hits 0. So you've got an HP restore; an Esuna effect; attacks of the fire, ice, and thunder elements; and the ability to cast frog, stop, or instant death statuses. If there's a reason to use them instead of Curaga, Esuna, Firaga, Blizzaga, Thundaga, Toad, Stop, or Death, I can't think of what it might be.

!Condemn is taught by the Oracle's first job level. The second level teaches !Predict... which is even worse.
When you choose !Predict, you get a menu to make either a First-Rank, Second-Rank, or Third-Rank prediction. Higher ranks cost more but happen more quickly. Which prediction takes place depends on the last digit of the caster's MP when the prediction resolves. How strong it is depends on the last digit of their HP.
Predictions include things like Divine Judgment, which hits all enemies for Holy damage and heals the party; Cleansing, which hits enemies with non-elemental powers; Blessing, which heals the party and grants Regen... and Pestilence, which poisons the party; or any of five elemental attacks that hit both the enemies and the party with damage and status problems.

Why anyone thought that adding abilities like those to a game that already has skills like Dual-Wield and Doublecast, and reliable spells like any other spell in the game is anybody's guess. !Open Fire and !Bladeblitz are okay I guess, but every other active in the new job set is shit-tier.

Anyway, the last two levels of Oracle teach ABP Up and Read Ahead, the latter of which reduces the encounter rate.
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Re: Enough expository banter! Now Let's Play Final Fantasy V Advance!
« Reply #299 on: September 21, 2013, 02:00:13 AM »




HOLY CRAP WE JUST GOT HERE MAJOR BOSS RUSH


Nah, I'm kidding, the enemies all leave with a few threats.


The beach leads to a Ronka-style ruin of hidden passages and chains to ride on.


Which in turn leads to the Phantom Village.


Somehow they're still trapped in the Rift and frozen in time, despite... you know... not being that way anymore.


It's actually a well-designed hint, considering you enter through one of the backmost secret passages. If you hadn't spotted the door in the back of the pub, you know that all of those places are available should you leave the Rift and revisit the Phantom Village from the world map. Which again, is good -- you need the Black Chocobo found here to get the Phoenix and Bahamut summons.

It's theoretically possible to just wander through a spooky frozen town you've never seen before, but I can't believe that a player could possibly miss all the heavy-handed hints the game throws at you to find the Phantom Village yourself.


Anyway, outside the Phantom Village is a Moore-like forest area.


Hey, Moss Fungus! Turns out the stuff that poisoned Barbaneth Belouve to death is a minor series call back.


As in Moore, examining the hole in the tree opens the path forward.


But it's blocked by the first Rift boss!
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