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Author Topic: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!  (Read 47003 times)

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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #220 on: October 16, 2013, 02:54:58 PM »


Setzer gives free access to his airship, meaning I can go just about anywhere in the world at a whim.


The inside of the airship is a homebase of sorts, as seen on the Invincible and Lunar Whale in previous games. The bartender is a free HP/MP restore. There's an item vendor and a guy who lets you unequip party members. You can talk to anyone else to switch party members around, too.


The goal is Narshe, but...


...in the back woods of Tzen we find a thief who broke into the Magitek Research Facility while we were in there wrecking the place.




Seraph is a curative esper, teaching Cure at x20 and Cura at x8 -- much faster than Kirin! Regen at x10, Raise at x5, and Esuna at x4. Not bad! Summoning Seraph will restore the HP of the entire party.


And in Jidoor...


The Auction House is functional.




Oh! Um... that's nice. Didn't expect to see that first off.


The Auction House doesn't actually handle auctions. It's a shop that works very, very slowly, but every item has a set price that you win as the final bid. You can't get Golem for any more or less than 20,000 gil.


Golem teaches Cura, Protect, and Stop, all at x5. Summoning him works the same way it does in Final Fantasy 5, letting Golem absorb incoming enemy attacks until his HP runs out. His level-up bonus is Stamina+2.
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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #221 on: October 16, 2013, 03:02:38 PM »

Music: Spinach Rag


The next auction highlights why the Auction House is so terrible.


A full one-quarter of the time, the auctioneer will offer this "rare" talking chocobo.


And the spoiled kid in the front row wants it...


While everyone else is bidding, the little brat is begging for the stupid thing.


Until daddy caves in and buys it for him.


Ha ha ha!


Hilarious when seen once!


Certainly not required viewing for a quarter of all the auctions!
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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #222 on: October 16, 2013, 03:04:13 PM »


























Tedious!
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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #223 on: October 16, 2013, 03:05:40 PM »


Now we're talkin'!


Zona Seeker is only 10,000 gil.


Zona Seeker teaches Rasp at x20, Osmose at x15, and Shell at x5. Summoned into battle, he casts Shell on the whole party. Its level-up bonus is a studly Magic+2.
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TA

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #224 on: October 16, 2013, 03:29:09 PM »

The part that always annoyed me the most about the Auction House is, like

Okay fucker

I've got more than 500k and I want my Talkobo

Lemme fuckin' bid here
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Friday

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #225 on: October 16, 2013, 04:48:36 PM »

THANKS FOR BEING A TRAITOR CELES NOW GIVE ME THE MAGICITE

Celes: Nope.

Locke: OMFG U BETRAY MY MIND IS FULL OF FUK

Celes: No, seriously, Locke. You found me chained up in a basement getting the shit kicked out of me Poison was originally a woman in Japan. And I'm not even remotely doing anything these people are saying. Like if I was gonna betray you I'd do it right now, and I'm not. Plus you're listening to that crazy psychopathic clown over me. You know, the girl who saved your life like 500 times with cure magic.

Locke: OMFG NO UR SPY CURE FOR SPYING ALL PLAN 2 STEEL MAGICITE MY MIND IS FUL OF FUK

Celes: FINE I'M NOT SPEAKING TO YOU OUTSIDE OF INNS AT NIGHT

Locke: FINE I'M NOT SPEAKING TO YOU ON BOATS

Celes: FINE I'M RECRUITING YOU LAST IN WOR

Locke: FINE I'M THE BEST CHARACTER IN THE GAME ONCE YOU GET GENJI/OFFERING

Celes: X-MAGIC MOTHERFUCKER DO YOU SPEAK IT

Locke: HAHA WHAT IS WITH THESE HAWKEYE THINGS THEY PROC 4x DAMAGE
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Friday

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #226 on: October 16, 2013, 05:01:21 PM »

Cyan: WHERE MASHEEN HATE MASHEEN

Edgar: MASHEEN HERE

Sabin: THIS IS BECAUSE I AM A BEAR

Shadow: PEACE OUT MOTHERFUCKERS

Relm: HAHA I PAINT TUMBLWED GAME NOW FUL OF FUK 246 SCIMITAR SAVE CORUPT

Strago: HOW DOES RAPHAEL GREET DONATELLO

Relm: I DUNNO GRANDPA HOW

Strago: HIDON

Gau: THOU? THOU? THOU? THOU? THOU? THOU? THOU? THOU? THOU? UAWU?

Mog: Whats up fags try to hit me nah you can't I'm wearin' mah snow muffles shits so coze

Umaro: I HAVE A HURLY GLOVE ATTACK THATS A MARIO RPG REF

Setzer: DICE YOU ARE DRUNK GIMME UR LOADED

Gogo: LOL I'M BARAM

Shadow: Really?

Gogo: WHO FUCKIN' KNOWS MAYBE I'M DARRYL

Setzer: Really?

Gogo: Lol no I'm Leo

Terra: Really?

Gogo: nah im gilgamesh

Zeigfried: Really?

Gogo: nah bro I'm --

Interceptor: RUFF RUFF RUFF RUFF RUFF RUFF RUFF WILD FANG
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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #227 on: October 16, 2013, 11:39:30 PM »

My mind is now full of fuk.
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Zaratustra

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #228 on: October 16, 2013, 11:44:16 PM »

It's possible Locke picked the worst time to be like "wait do I even know this person I've pledged to protect 4eva"

I'm not sure why everyone just forgets about her afterwards, though.

R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #229 on: October 17, 2013, 11:33:27 AM »


So, back to Narshe.




Banon: How did things go in Vector?

Poorly.

Arvis: I see... We'd been trying to work out a plan to make use of Narshe's resources and Figaro's machinery, but... ...We just don't have enough troops to storm the Empire.
Banon: We have to resort to guerrilla tactics, taking back each town they've raided one at a time and build our forces with re-liberated conscripts open the Sealed Gate...


If Terra's not in the party for this conversation, she comes in now. She wasn't, so she did.


Arvis: We'll never beat the Empire without their help.
Banon: The Sealed Gate lies to the Empire's east. When we open it, the espers can attack from there while we launch an invasion from the north.
Party: An attack on two fronts...
Banon: We must reestablish the bond of trust that once existed between humans and espers. The espers must be made to understand. And there is only one among us who can make them...

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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #230 on: October 17, 2013, 11:34:49 AM »








At least he doesn't have a pact with hell, or a Dreadnought, or access to a cyclone.

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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #231 on: October 17, 2013, 11:37:01 AM »


BUT BEFORE THAT


The shed full of treasures with one locked chest, remember that one? It has an event now.




Escape!






The party gives chase, into the mines.


Uh... hey, who's that?




In his desperation, Lone Wolf takes a hostage.
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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #232 on: October 17, 2013, 11:40:13 AM »


There's nothing you can do while Lone Wolf has a knife to the moogle's throat, but wait a while...






You're given a choice. Do you rescue the innocent moogle, or do you grab the Gold Hairpin from Lone Wolf before kicking him over the edge? The Gold Hairpin is a relic that halves MP use, and that's pretty good...




But the moogle is Mog, the leader of the moogle troop who rescued Terra back at the beginning of the game, and he's now a fully recruitable party member.




Seems legit.


Lone Wolf lets go of the cliff and plummets, presumably to his demise. And nothing of value was lost.

...except that Gold Hairpin. :disapprove:
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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #233 on: October 17, 2013, 11:59:52 AM »


Hey look, he found a new mythril spear.


Jump is as it has been in previous games, removing the character from the fight for a little while and letting them attack upon their return. If the character is equipped with a spear, the landing attack does double damage -- that's not a documented feature, but c'mon, you should know this already. Edgar and Mog are the only two characters who equip spears normally, and Edgar generally has better things to do, so Mog's the go-to dragoon for the game.


Mog is a Geomancer... sort of. His special skill is Dance, but doesn't get any of the abilities Dancers got in Final Fantasy 5, so :shrug:. He has eight dances to learn, each one associated with a kind of terrain. When he's Dancing, the player loses control of Mog, and Mog automatically uses one of four attacks each turn. Which set of four attacks depends on the dance, of course.

The rare attack for each dance is an animal of some sort, so I guess technically Mog is also a Trainer with !Animals... sort of.

Mog already knows Twlight Requiem from the beginning of the game, when he fought in a cave. The attacks for Twilight Requiem are Cave In (reduce target's HP to 25% and Sap it), Snare (kills an enemy and disallows final attacks), Will o' the Wisp (fire damage to one target), and Poisonous Frog (inflicts poison damage and poison status ailment).


Plains areas teach Wind Rhapsody. That moveset is Wind Slash (wind damage to all targets), Sunbath (HP restore to all allies), Plasma (lightning-elemental to one target), and Cockatrice (HP damage and petrify).


Forest areas teach Forest Nocturne. That moveset is Leaf Swirl (damage to all enemies), Forest Healing (removes status ailments), Will o' the Wisp, and Wombat (HP damage to one target).


Sandy areas teach Desert Lullaby. That moveset is Sandstorm (wind damage to all enemies), Antlion (kills a target), Wind Slash, and Meerkat (Hastega).


Mountain paths teach Earth Blues. That moveset is Rock Slide (HP damage), Sonic Boom (HP damage and Sap), Sunbath, and Boar Brigade (HP damage, ignores defense).


Aquatic areas -- the Lethe River and the Serpent Trench -- teach the Water Harmony. That moveset
includes El Nino (water damage to all foes), Plasma, Apparition (confuse a target), and Raccoon (healing of HP damage and status ailments).


Urban or indoor areas teaches the Love Serenade. That moveset is Will o' the Wisp, Apparition, Snare, and Tapir (removes status ailments).

The last dance, unobtainable for now, is the Snowman Rondo learned from icy areas. That one allows use of Snowball (half target's HP), Avalanche (ice-elemental vs. all enemies), Snare, and Arctic Hare (HP restore).
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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #234 on: October 17, 2013, 12:03:09 PM »


East of Vector and Albrook is indeed a small outpost.


I thought this place was supposed to be heavily guarded!


Well, you heard the man.. uh, whichever man it was speaking. Terra's a mandatory addition to the party for this next segment, but the other three members are up to you. Voting's open until it's not anymore, three highest win a spot in the group for the torturous Cave to the Sealed Gate.
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Defenestration

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #235 on: October 18, 2013, 05:12:15 AM »

Mog, all day
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Roger

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #236 on: October 18, 2013, 06:17:52 AM »

I'd say Sabin can prove useful, as his Aurabolt and Fire Dance should make mincemeat of the undead foes inside the cave.  At least, I THINK that's what lives in the Sealed Gate?
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R^2

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #237 on: October 18, 2013, 10:12:20 AM »

Out of seven options, five of them are tied.

Dammit, people. This is why we can't have nice things.
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patito

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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #238 on: October 18, 2013, 10:37:17 AM »

I got you one tie breaker. Just one more to go.
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Re: Who Needs the Fight Command, Anyway? Let's Play Final Fantasy 6 Advance!
« Reply #239 on: October 19, 2013, 01:00:01 AM »


The much-ignored Sabin manages to break tie, along with Gau and Mog. Do you guys have something against my controlling my own party or something?


Here, Terra, hold this. It's your dad's corpse.


Having Gau in the party means another trip to the Veldt, which is made a lot easier by having an airship. No more manually wandering across the world map and taking the Lethe River and Serpent Trench courses anymore, no sir!

In addition to everyone learning a bunch of spells from all the magic AP without experience handed out on the Veldt, Gau manages to pick up Rages for Destroyer (Reraise), Magna Roader (Bio), Litwor Chicken (Quake), and Wyvern (Cyclonic). The monsters out of the Magitek Research Facility and the southern continent overworld are no joke, yo.


Sabin's level gets adjusted upward a bit from when he was last in the party, so he's picked up Rising Phoenix. It's a fire attack that hits the entire enemy party. Because of the bug/feature I mentioned before, it's an easy left-down-down-down-right on the control pad.


Mog, caught up in his dancing, uses Wind Slash on Gau when he reappears from Leaping. If Gau is hit with anything, he flees (and stays Leapt) instead of rejoining the party.
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