Yeah, not so tough without your bullshit plot invincibility, huh?
It takes a few applications of Bio, but Humbaba is driven away. He flees, but isn't slain, so you can be sure this will come up again later.
Yeah, pretty pathetic showing out there, Terra.
Terra: Maybe after a little more time has passed... I need to understand what's happening to me.
Fenrir teaches Teleport, Banish, and Stop. Summoning him casts Image on the whole party, making each character immune to three physical hits. If his magicite is equipped on level-up, there's a bonus of +30% MP to be had.
This is also around the point I check to see if Sabin learned the next Blitz when his level got adjusted upwards, and sure enough, he did. Chakra takes Sabin's current HP, divides it by the number of other party members, and heals each of them for that amount. He doesn't heal himself, but there's no detriment to him either, making it better overall than Transfusion but not as good as White Wind.
In the SNES version, the biggest value of Chakra was that it could instant-kill any enemy it was used on. This took some finesse -- you had to have someone choose to cast Confuse on Sabin, then before that spell resolves, give the command for Sabin to use Chakra. Once confused, any character uses the last command they were given, but things that targeted the party are done to the enemy and things targeting the enemy are done to the party. So Sabin would Chakra all the enemies on the field.
But the formula for how much healing is done calls for the number of
party members Chakra affects, not the number of
targets. So in the formula (Sabin's current HP) / (party members), using Chakra on monsters makes (party members) in this case 0.
The game resolves divide-by-zero errors by dealing 65,000 damage to anything targeted by the attack that caused the error. Nothing has that much HP in the SNES version, so that's an unavoidable instant kill.