So voting is still open for the endgame dungeon runs, but it almost hardly matters in game terms anymore.
Terra is strength 75, speed 70, stamina 70, magic 110. She can fry fifty monsters in just three minutes... if she stops to do her nails first.
Locke is strength 110, speed 80, stamina 65, magic 75. He'll rip your lungs out.
Cyan is strength 115, speed 40, stamina 75, magic 85. In a game where pretty much everyone is statted to hit the damage cap with any single attack, his ability to charge up and hit
four times is not to be scoffed at.
Shadow is strength 120, speed 100, stamina 60, magic 35. While he now knows all the spells available, he can throw shuriken instead of spellcasting. That's probably good enough.
All the ladies swoon over
Edgar's 125 strength, 60 speed, 100 stamina, and 35 magic. Like Shadow, I see no reason to have him cast spells instead of using his own abilities.
Sabin is a pure damage-dealer at 125 strength, 55 speed, 50 stamina, 125 magic. He can probably hit damage cap with any attack Blitz he knows.
Celes may be the closest I have to a generalist (or is that... former general-ist?) at strength 80, speed 70, stamina 75, and magic 100. She can fight and she can cast and she can crow, but she still has kind of a crappy unique skill.
Strago is strength 45, speed 85, stamina 45, magic 120. Yep, that's a magus all right.
Relm is strength 30, speed 90, stamina 75, and magic 115. She remains a Terra backup, because Sketch doesn't even call her own stats -- it uses the strength or magic of the monster she's sketching.
Setzer is strength 40, speed 110, stamina 80, and magic 100. He has Fixed Dice and Joker Death, it's not like his strength and magic actually
matter for anything he does.
Mog flies through the skies with 120 strength, 40 speed, 50 stamina, and 95 magic. Like Cyan, this adorable dragoon knight can hit multiple times a turn, and like Cyan, it takes him a few seconds to do so.
I never know which way to go with
Gau. Most of his good moves are magical in nature, but while raging he has a 50% chance each turn to do a physical hit. So I gave him strength 100, speed 80, stamina 50, and magic 105. His raw hitting power may well have obsoleted Catscratch... now I need to find a rage that does reliable nonelemental damage to all enemies instead.
Gogo didn't reset and couldn't get esper bonuses even if he did, so he's still at strength 25, speed 30, stamina 20, and magic 26. I do get to customize his skillset, though.
Umaro's lack of esper bonuses likewise holds him back. He's strength 62, speed 33, stamina 46, and magic 37. Even willowy Celes is stronger than he is, and Mog can effortlessly beat him in arm-wrestling now. And while he used to be one of the faster party members, Cactuar's been awfully good to everyone else. So he's just plain outclassed. Sorry, buddy.
In terms of being able to
win the game, it hardly matters who's in the party anymore. Everyone's an unstoppable god-beast in their own way. Voting is still open and I'm pretty sure I left everyone the option to change votes if they feel like it. I still need two guys to bench while everyone else goes to save the world.