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Author Topic: The Mayor: The Game  (Read 18397 times)

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Brentai

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Re: The Mayor: The Game
« Reply #20 on: June 07, 2008, 10:52:31 PM »

There is no game, anywhere, ever, that lets you resurrect the Hog.  Fucking name me one.
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Arc

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Re: The Mayor: The Game
« Reply #21 on: June 07, 2008, 10:58:45 PM »

Notes from Marketing are as follows:

  - The Mayor receives a phone call from THE HERALD Harold.

Can this be on his BOOST MOBILE? We were targeting them for a sponsorship. Some V Cast device will also be acceptable.


  - "Greetings, Mr. Mayor!" exclaims he, "We have kidnapped your daughter.  You have A SYMBOLICALLY IMPORTANT NUMBER days to give us THE CITY Mayor City or we will VIOLENT ACTION THAT MAINTAINS AN E RATING her."

VERY important. Have all weapons be made of fruit and gold stars, please.


  - The Mayor meets Dr. Wright.

Couldn't secure the rights. Please opt for an alternative that can be mass produced into a cheap plushie.


- The Mayor enters The Slums.

We are still working on ironing out the deal with DMX's producers for this level music, FYI.


  - The Mayor completes a meaningless fetch quest.

For his BOOST MOBILE. Which he lost, but found again due to their wonderful customer support.


   * A new character joins the party.  She is spunky teenager with a heart of gold.

Miley Cyrus has gone underground, so this role is instead going to: Miley Cyrus.


  - Hog is killed by THE MAIN BAD GUY THE MAYOR'S BROTHER Royam.

Keep the strikeouts. Our 17 - 29 age demo loves these.


  - The Mayor's Daughter sleeps with The Governor.

D:



  - It's actually more of a dirigible.

:wat:


E. Master of Two Worlds
  - The Governor is now both Mayor of Mayor City and Governor of East Governor, in clear violation of the laws of The United States of President.

Who will be casted as a minority (just in case).


  - The Governor goes fishing.

MOST IMPORTANT PART. DO NOT FORGET TO INCLUDE.
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Detonator

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Re: The Mayor: The Game
« Reply #22 on: June 07, 2008, 11:08:52 PM »

create a videogame.

a spoof of JRPG's.

In episodic content.

If you have not yet played Barkley's Shut Up and Jam Gaiden (Episode 1 of the Hoopz Barkley Saga), you should play it now and thank your inspiration for going back in time and landing in a community that actually accomplishes things.

No, I'm not the least bit skeptical.

If we must nurse our raging game-making hard ons, can we at least be the least bit responsible and try to organize some semblence of a plan before throwing out grand ideas with no means of implementation.

If you want my suggestion, the game should have every awesome thing in video games, and none of those annoying or bad things.  Also it should be really funny, that's important.

I call it Mayorvania II: Simo's Quest  :slow:
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #23 on: June 07, 2008, 11:13:12 PM »

- The Mayor completes a third meaningless fetch quest.
   * A new character joins the party.  She is spunky teenager with a heart of gold.

Is her name Hunny Fuckable?
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Arc

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Re: The Mayor: The Game
« Reply #24 on: June 07, 2008, 11:16:09 PM »

If you have not yet played Barkley's Shut Up and Jam Gaiden (Episode 1 of the Hoopz Barkley Saga), you should play it now and thank your inspiration for going back in time and landing in a community that actually accomplishes things.

Are there top hats? If yes, then this project is scrapped. If no, then onward.



If we must nurse our raging game-making hard ons, can we at least be the least bit responsible and try to organize some semblance of a plan before throwing out grand ideas with no means of implementation.

I will simply state that The Mayor: The Game will be twice as expansive as Shenmue Online, and thrice as successful.
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Brentai

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Re: The Mayor: The Game
« Reply #25 on: June 07, 2008, 11:24:15 PM »

Edits are as follows:

  - The Mayor receives a phone call from THE HERALD Harold.

Can this be on his BOOST MOBILE? We were targeting them for a sponsorship. Some V Cast device will also be acceptable.

  - The Mayor receives a text message on his V Cast device that he is receiving a call on his BOOST MOBILE.  He uses its innovative CALLER ID FEATURE to found out that it is from Harold.

  - "Greetings, Mr. Mayor!" exclaims he, "We have kidnapped your daughter.  You have A SYMBOLICALLY IMPORTANT NUMBER days to give us THE CITY Mayor City or we will VIOLENT ACTION THAT MAINTAINS AN E RATING her."

VERY important. Have all weapons be made of fruit and gold stars, please.

  -"Greetings, Mr. Mayor!" exclaims he, "We have kidnapped your daughter.  You have A SYMBOLICALLY IMPORTANT NUMBER days to give us Mayor City or we will ASSAULT HER WITH OUR BANANAS."

  - The Mayor meets Dr. Wright.

Couldn't secure the rights. Please opt for an alternative that can be mass produced into a cheap plushie.

  - The Mayor meets a talking dog named Dr. Snuffleopolis.

  - The Mayor completes a meaningless fetch quest.

For his BOOST MOBILE. Which he lost, but found again due to their wonderful customer support.

  - The Mayor's BOOST MOBILE is stolen by a street urchin who admires its sleek design and reasonable coverage plans.
  - The Mayor is confined to a single circular area of The Slums for the remainder of this segment.  He cannot proceed until he talks to every single NPC and participates in a number of minigames.
  - After exhausting all possibilities, The Mayor is contacted by Hog, a helpful customer service representative, who convinces the street urchin to return the phone and purchase an awesome BOOST MOBILE for himself.
  - Hog joins the party (moved from third fetchquest event to first.)
  - BLACK GUY WITH A GUN joins the party (moves from first fetchquest to third.)

  - Hog is killed by THE MAIN BAD GUY THE MAYOR'S BROTHER Royam.

Keep the strikeouts. Our 17 - 29 age demo loves these.

No edit.  These are all the same person.

  - The Mayor's Daughter sleeps with The Governor.

D:

Yeah, that's my favorite part too!


E. Master of Two Worlds
  - The Governor is now both Mayor of Mayor City and Governor of East Governor, in clear violation of the laws of The United States of President.

Who will be casted as a minority (just in case).

  - The Governor is now both Mayor of Mayor City and Governor of East Governor, in clear violation of the laws of The United States of President.
  - The President is black latino some sort of gook native American a tentacle monster.
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Bongo Bill

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Re: The Mayor: The Game
« Reply #26 on: June 07, 2008, 11:43:26 PM »

If you have not yet played Barkley's Shut Up and Jam Gaiden (Episode 1 of the Hoopz Barkley Saga), you should play it now and thank your inspiration for going back in time and landing in a community that actually accomplishes things.

Are there top hats? If yes, then this project is scrapped. If no, then onward.

Well, there's the Victorian Steampunk mode you unlock after beating it the first time.

There is no game, anywhere, ever, that lets you resurrect the Hog.  Fucking name me one.

Those rumors certainly aren't going to start themselves.
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Kazz

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Re: The Mayor: The Game
« Reply #27 on: June 08, 2008, 12:03:41 AM »

Plot details are all well and good, but let's get into the meat of the thing.

First things first: the Mayor's stats are Monocle, Tophat, and Cane.
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #28 on: June 08, 2008, 12:05:01 AM »

Which one of those dictates sexual virility?
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Bongo Bill

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Re: The Mayor: The Game
« Reply #29 on: June 08, 2008, 12:15:10 AM »

That one will be abstracted away by the plot, I think.

In traditional RPG terms I think we're talking about Skill, Defense, and Attack, respectively.
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #30 on: June 08, 2008, 12:19:43 AM »

... Magic needs to be based on the Mayor's sexual prowess.
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François

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Re: The Mayor: The Game
« Reply #31 on: June 08, 2008, 05:59:12 AM »

Which one of those dictates sexual virility?

Cane, duh.
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jsnlxndrlv

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Re: The Mayor: The Game
« Reply #32 on: June 08, 2008, 06:03:41 AM »

I am interested in this.  Most of my projects never get finished anyway.

I think this will be most successful if we start small and add features once we've got the core game working.  Complexity is not the objective; responsiveness is.  I think the secret lies in having a good functional specification.  The thing about the specification is that it has to be written by one author.  Just one author.  We can all discuss what needs to go in the spec, what's important and what isn't, but if we really want to try collaborative game building, this is step number 1.  Arc proposed the idea, so he's the obvious candidate to write the thing, but really anybody can do it.  If no one else is willing to, I can.
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Ted Belmont

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Re: The Mayor: The Game
« Reply #33 on: June 08, 2008, 07:22:38 AM »

What about voices? Or will this be a text-only affair?
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MadMAxJr

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Re: The Mayor: The Game
« Reply #34 on: June 08, 2008, 08:33:13 AM »

I'm going to regret saying this, but I'm a programmer.  I mostly work in a .NET environment, but I've done C / C++ in the past, and I'm slightly familiar with the  Allegro library.  I don't think I could spearhead such an endeavor, but I might be able to help.  I program at work fulltime, and I have commitments to a local hobby store, so I'm not fully certain how well I could work a side project in, but I am open to trying.

Arc, if you're actually serious about this, drop me a line.
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Koah

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Re: The Mayor: The Game
« Reply #35 on: June 08, 2008, 08:38:37 AM »

a fishing mini-game on my desk yesterday, O'Hax.

BRB changing history

Oh hay look at what I found on my hard drive the day before yesterday.

In every town there's a tall building overlooking the main thoroughfare.  If the Mayor has an industrial-grade winch with a grappling claw, he may engage in awesome fishin' minigamin'.  For the Mayor is a fisher of men, not entirely unlike how General Zaroff is a hunter of dangerous game.

1) Choosing Bait
Bait comes in a variety of forms - porno mags, stacks of counterfeit money, sandwiches, etc - all of which attract some kinds of people more than others.  Experiment with a variety of bait to see what works best. (PROTIP: Find the Perfect Grade G**dam Model to attract the elusive Hikkikomori!)

2) Casting Bait
Blah blah blah line up crosshairs hit meter at the right time toss into the street.

3) Catching People
Eventually someone will notice and read/eat/whatever the bait.  Now's your chance!  Blah blah blah line up crosshairs hit meter at the right time hurl grappling claw at person, catching him.

4) Reeling the Catch In
Blah blah mash buttons to turn crank move controller to keep them from escaping.

5) Success!
You've caught a human being!  Trade them in at Happy Metzger's for rare items and equipment!
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Niku

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Re: The Mayor: The Game
« Reply #36 on: June 08, 2008, 08:59:32 AM »



His cane slides into two pieces to reveal whatever tool he needs for any given task, whether it be sword, fishing rod, or shrimp fork.  Upping his cane stats will be the path to unlocking new canebilities.
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Brentai

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Re: The Mayor: The Game
« Reply #37 on: June 08, 2008, 09:04:38 AM »

You don't got the caneabilities to beat Brenteye!
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Arc

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Re: The Mayor: The Game
« Reply #38 on: June 08, 2008, 09:57:01 AM »

Replying, replying...

  - The Mayor meets a talking dog named Dr. Snuffleopolis.

  - The President is black latino some sort of gook native American a tentacle monster.

Yes.


First things first: the Mayor's stats are Monocle, Tophat, and Cane.
In traditional RPG terms I think we're talking about Skill, Defense, and Attack, respectively.

Yes, and this is likely the extent of where we need stats. Would be adorable if the joined party members then adorn monocles, tophats, and canes of their own. An iconic highlight.


I think this will be most successful if we start small and add features once we've got the core game working.  Complexity is not the objective; responsiveness is.  I think the secret lies in having a good functional specification.  The thing about the specification is that it has to be written by one author.  Just one author.

Fantastic read(s). As Project Director, I'm culling these fine ideas, and may appoint a Functional Spec Author soon enough. Firstly on just the battle system, I imagine. I'm envisioning a Dragon Quest interface, as it highlights the enemies, cuts down on the work needed to animate character sprites, and avoids the whole "We are all standing in a line, taking turns" oddity.

No customization is coming to mind, we're experimental in that we are using more branching than normally used, and the defined goal is to piledrive The United States of President.

The nongoals section on the second link was valuable. The Mayor: The Game: Episode Zero is not a Kart Racer. It will also not be many other types of Racers. More importantly, we do not employ copyrighted material, meaning pop culture references and whatnot are out the window. It is a Rated M For Mature piece of entertainment. So far, it looks like you all are getting the point, but I'll make sure to interject what is simply not going to be to avoid more work on your part.


What about voices? Or will this be a text-only affair?

Minimal voice work will be used, but is subject to being cut from the final release. I imagine all of the baddies having voice quips, allowing for maximum ridiculousness, but keeping the main cast unvoiced, allowing for player interpretation and giving them a way to connect to the characters in their own (subconscious) way.


I'm going to regret saying this, but I'm a programmer.  I mostly work in a .NET environment, but I've done C / C++ in the past, and I'm slightly familiar with the  Allegro library.

Barkley Gaiden was created in Game Maker. I am entirely open to suggestions on our development platform, as this is my weakest area of expertise.


porno mags, stacks of counterfeit money, sandwiches

I'm all for loading on nonsensical items, that may never even be used. Human Fishing? That's a Go!




His cane slides into two pieces to reveal whatever tool he needs for any given task, whether it be sword, fishing rod, or shrimp fork.  Upping his cane stats will be the path to unlocking new canebilities.

Brilliant, and where did the sprite come from? This is an even better representation of The Mayor than I had been envisioning, which was honestly too close to Professor Layton to not have a cease and desist shoved into our faces.
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #39 on: June 08, 2008, 10:09:08 AM »

Oh, he should be able to equip different cigars, each one granting a different talent.
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