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Author Topic: The Mayor: The Game  (Read 18387 times)

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Niku

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Re: The Mayor: The Game
« Reply #40 on: June 08, 2008, 10:12:48 AM »

Brilliant, and where did the sprite come from?

Quick and dirty edit of Mash'sSabin's sprite from FF36.
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Kazz

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Re: The Mayor: The Game
« Reply #41 on: June 08, 2008, 10:13:41 AM »

I recommend piles of sidequests and minigames, for two reasons: A, because it is fun to discover and play them, and B, because it would be an easy way for contributors to add content without feeling like they were muddying up the core game.

Of course, if it were up to me, this game would end up playing like a linear Sid Meier's Pirates more than a non-linear JRPG.

re equipment: cigars clearly buff cane.  pipes buff monocle, and cigarettes buff top-hat.
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Detonator

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Re: The Mayor: The Game
« Reply #42 on: June 08, 2008, 10:15:48 AM »

Oh, he should be able to equip different cigars, each one granting a different talent.

Same thing with facial hair, starting with whispy stubble and ending with the fabled Infinity Beard.
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #43 on: June 08, 2008, 10:19:16 AM »

Whiskey restores health. Absinthe restores Cane Points.
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Kazz

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Re: The Mayor: The Game
« Reply #44 on: June 08, 2008, 10:20:42 AM »

Same thing with facial hair, starting with whispy stubble and ending with the fabled Infinity Beard.

I just imagined one of those Link To The Past enemies with the long tongues forcibly tearing off the Mayor's beard.
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Arc

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Re: The Mayor: The Game
« Reply #45 on: June 08, 2008, 10:21:22 AM »

I recommend piles of sidequests and minigames, for two reasons: A, because it is fun to discover and play them, and B, because it would be an easy way for contributors to add content without feeling like they were muddying up the core game.

Minigames have this habit of not actually being fun to play. We're looking at four minigames, one for each path, which can be revisited at least three times. Human Fishing is one (1). The trick will be in making the main quests not come off as being elongated sidequests.
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #46 on: June 08, 2008, 10:31:28 AM »

Okay, so the first mini-game is Poor People Fishing. How about Cancer Cure Keep-Away? Every time you you move The Mayor, the Cancer People move toward him, and you have to escape without touching one of them otherwise they might steal the Cure for Cancer and cure their cancer without paying you.
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MadMAxJr

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Re: The Mayor: The Game
« Reply #47 on: June 08, 2008, 10:37:13 AM »

Ugh, since you brought it up on page 2, I am fairly fluent in Game Maker as well.  We were forced to do a project with it in college as a lesson in 'You don't always get to pick your toolset'.  Game Maker would be good for a low-scale game because it has some serious fucking memory management issues.  I can provide a whopping example of this if needed.

Hell, I still have a valid registration for Game Maker
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Brentai

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Re: The Mayor: The Game
« Reply #48 on: June 08, 2008, 10:38:06 AM »

Same thing with facial hair, starting with whispy stubble and ending with the fabled Infinity Beard.

I knew a woman with Infinity Beard once.

.
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Arc

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Re: The Mayor: The Game
« Reply #49 on: June 08, 2008, 10:47:15 AM »

... forcibly tearing off the Mayor's beard.

Clearly a prelude to a quest, to retrieve said beard.


Game Maker

This reads as both a recommendation and condemnation!
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #50 on: June 08, 2008, 10:47:57 AM »

Funny idea:

The Mayor: Excuse me, my good, filthy poor man, but I would like to purchase this fine cigar. Here is a small amount of money so that I may have it.

Shopkeep: I'm sorry, Mr. The Mayor, but I can't break that. I'm too poor.

And thus the Mayor must collect money from his fallen foes because he never kept anything on him smaller than a thousand dollar bill.

Also, he needs stats that open up dialog options. Like Businessman and Bearslayer, or something.
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Arc

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Re: The Mayor: The Game
« Reply #51 on: June 08, 2008, 10:52:10 AM »

A command on the Merchant Screen to use "Status" could be employed, as The Mayor is just used to taking what he wants without paying due entirely to his renowned status.

As a matter of fact, that could be the currency.
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #52 on: June 08, 2008, 10:58:28 AM »

Yeah, I thought about that too. I thought it might be funny if he had to acquire money because he was already so rich that nobody could actually afford to even use a minute fraction of his wealth.
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James Edward Smith

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Re: The Mayor: The Game
« Reply #53 on: June 08, 2008, 11:29:49 AM »

JRPGs are lame and you are lame for wanting to make one, even just a satirical one.
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Norondor

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Re: The Mayor: The Game
« Reply #54 on: June 08, 2008, 11:40:40 AM »

JRPGs are lame and you are lame for wanting to make one, even just a satirical one.

http://forums.selectbutton.net/viewtopic.php?t=1460

In fact, anyone even thinking about contributing had better have played this game to completion.

also, geo's a useless heap.
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Arc

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Re: The Mayor: The Game
« Reply #55 on: June 08, 2008, 12:15:54 PM »

RPGs altogether are lame because: Grinding. Which, due to the hour runtime of each path, isn't a objective we are to fall back on. Would love to see a New Game + that just obliterates the grinding found in other paths.

What Barkley Gaiden was to FF6, The Mayor could be to Dragon Quest, but that really isn't the starting point we should be harking on. Gaiden is a useful tool on where to place our heads, but not a template to adhere to religiously.

The idea of using flaws and conventions seen in gaming as a whole as both a purpose for The Mayor itself, while also a bedrock to walk upon, is damned inviting.
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Niku

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Re: The Mayor: The Game
« Reply #56 on: June 08, 2008, 12:35:41 PM »

What The Mayor is NOT: Kingdom of Loathing.  Strong character is more important than wackiness for its own sake, even if said character is himself rather wacky.
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Catloaf

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Re: The Mayor: The Game
« Reply #57 on: June 08, 2008, 12:44:29 PM »

Game Maker is utter crap.  I tried it.  It would only work with the projects the site provided.  If you tried anything with your own sprites and such, for some reason it would be more full of glitches than .... a lot a glitches.  It also forces you to learn its own language if you want to do anything that doesn't suck.

It would be easier and more effective to go right to code in C++ than use that program.
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Kazz

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Re: The Mayor: The Game
« Reply #58 on: June 08, 2008, 01:07:22 PM »

Minigames have this habit of not actually being fun to play.

 :oic:
 :perfect:
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Brentai

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Re: The Mayor: The Game
« Reply #59 on: June 08, 2008, 01:20:15 PM »

Odd, Game Maker seemed to work fine for those guys.

I'm working on an RPG engine that's coming along... very deliberately, but if you can't get anyone else who'll play ball I might be persuaded* to write a quick-&-dirty junkheap for you to play with.  We've all seen what I can do in a week.

* And I mean persuaded.
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