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Author Topic: The Mayor: The Game  (Read 18388 times)

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Norondor

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Re: The Mayor: The Game
« Reply #160 on: June 10, 2008, 04:53:12 PM »

Will this be able to tide you over

http://www.youtube.com/watch?v=R2LjkvbKwpQ
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Brentai

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Re: The Mayor: The Game
« Reply #161 on: June 10, 2008, 11:11:58 PM »

Funny, I think they recorded all of Dracula's lines from that night I slept with YOUR MOM.

I was totally in the one in charge of her business.


Anyway.  Humbly requesting that some mildly difficult boss pop up literally out of nowhere at a critical turning point in the story, have an awesome opening speech and unique fight music, and then simply die at the end of the battle without explaining what the hell it had to do with anything.
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Cannon

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Re: The Mayor: The Game
« Reply #162 on: June 11, 2008, 08:08:37 AM »

That said, we should give some thought to the save system.
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Bongo Bill

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Re: The Mayor: The Game
« Reply #163 on: June 11, 2008, 11:20:43 AM »

I'm thinking Save-Anywhere with infinite reversion to a save file, but if you die and don't reload you revert to a checkpoint.
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #164 on: June 11, 2008, 12:14:53 PM »

New monster idea: French Legion. If you couldn't tell (and I wouldn't blame you), it's a floating evil ball of frogs.

ADDENDUM: I forgot about this one, but I was thinking that we should have some sort of Metroid / Headcrab-esque monster that drains Money instead of energy. Povertoids, or something.
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Kazz

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Re: The Mayor: The Game
« Reply #165 on: June 11, 2008, 02:20:46 PM »

That said, we should give some thought to the save system.

Invisible checkpoints that write over each other and always appear directly before cutscenes.
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MadMAxJr

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Re: The Mayor: The Game
« Reply #166 on: June 11, 2008, 02:35:42 PM »

You can only save when you pass a bill through legislation.
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Norondor

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Re: The Mayor: The Game
« Reply #167 on: June 11, 2008, 02:57:33 PM »

That said, we should give some thought to the save system.

Invisible checkpoints that write over each other and always appear directly before cutscenes.

You can't save at all; the console has to be left on the whole time you play through the game.

Alternately, 80-character passcodes with a shitty font (1=I, 0=O, etc.)
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Cannon

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Re: The Mayor: The Game
« Reply #168 on: June 11, 2008, 03:21:41 PM »

Are we trying to score brownie points with Hideo Kojima, Norondor? Criminy.

...Okay, the lengthy passcode thing is cool.
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Brentai

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Re: The Mayor: The Game
« Reply #169 on: June 11, 2008, 03:44:53 PM »

New monster idea: French Legion. If you couldn't tell (and I wouldn't blame you), it's a floating evil ball of frogs.

What's with you and frogs?  Blaster Master must have terrified you.

Not particularly serious about this, but I think it'd be neat if savepoints were a usuable item.  You can buy them in town for a reasonable fee but you can only carry so many at a time.  Bonus if it's stated that the item is an actual save point, and you're carrying a bag of them around with you.
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Royal☭

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Re: The Mayor: The Game
« Reply #170 on: June 11, 2008, 03:47:45 PM »

Rips in the fourth dimension can easily be contained within a pouch.

Brentai

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Re: The Mayor: The Game
« Reply #171 on: June 11, 2008, 03:50:26 PM »

But can they be contained within a rip in the fourth dimension?
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Royal☭

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Re: The Mayor: The Game
« Reply #172 on: June 11, 2008, 03:58:40 PM »

Duh.

sei

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Re: The Mayor: The Game
« Reply #173 on: June 11, 2008, 04:02:54 PM »

No, but they can be kept in a portable holerips in the fifth dimension.

EDIT: Damn it, Constantine.
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #174 on: June 11, 2008, 04:34:31 PM »

What's with you and frogs?  Blaster Master must have terrified you.

I have a frog fetish. You put one on a girl's foot and it's totally hawt.

Honestly, idea evolution. Arc says: "Make memes into monsters". So I drew Shoop da Whoop, and I think: "That's a frog's face", and draw it as a frog. But now I'm thinking about frogs. Eventually I come up with French Legion, which naturally I just think is totally fucking clever.

Not particularly serious about this, but I think it'd be neat if savepoints were a usuable item.  You can buy them in town for a reasonable fee but you can only carry so many at a time.  Bonus if it's stated that the item is an actual save point, and you're carrying a bag of them around with you.

I agree with this.
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Bongo Bill

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Re: The Mayor: The Game
« Reply #175 on: June 11, 2008, 05:04:29 PM »

Wouldn't it be the French Foreign Legion? Well, anyway.

Regardless of the save scheme we use, it also needs suspend saves.
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Detonator

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Re: The Mayor: The Game
« Reply #176 on: June 11, 2008, 05:06:43 PM »

Regardless of the save scheme we use, it also needs suspend saves.

Do it like NetHack, with ONLY suspend saves. The Mayor would approve.
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Niku

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Re: The Mayor: The Game
« Reply #177 on: June 11, 2008, 05:09:14 PM »

I like the idea of needing to buy saves, and merchants jack up the price if they know there's something big coming up soon.

also roguelike spinoff is the first natural evolution, det
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Disposable Ninja

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Re: The Mayor: The Game
« Reply #178 on: June 11, 2008, 06:40:14 PM »

Wouldn't it be the French Foreign Legion? Well, anyway.

That's why I put Sgt. Frog in there. Conversely, I don't care.

ADDENDUM: Povertoid, a parasitic organism. Once it latches on to your spinal cord, you become something far worse than even a mindless zombie: you become Poor. It disguises itself as a humble knapsack tied to a stick.
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Catloaf

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Re: The Mayor: The Game
« Reply #179 on: June 11, 2008, 09:10:20 PM »

I'm tempted to suggest stealing taking a vast amount of inspiration from an enemy or two from Earthbound like NewAgedRetroHippy and the other enemies around Fourside.
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