Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 ... 13 14 15 16 17 [18] 19 20 21 22 23 ... 25

Author Topic: Mega Man 9  (Read 37150 times)

0 Members and 8 Guests are viewing this topic.

Kazz

  • Projekt Direktor
  • Admin
  • Tested
  • Karma: -65475
  • Posts: 6423
    • View Profile
Re: Mega Man 9
« Reply #340 on: September 22, 2008, 06:43:36 PM »

I want to hate it a lot for copping the retro thing* - that aesthetic is the sole domain of independent developers, and there's a damn good reason for it (mainly because sprite art is all most programmers can do)

This actually sounds like a really dumb reason to hate anything.

You're mad at them for butting in on the territory of indie developers?  Do indie developers even have a territory?  I thought doing weird stuff was their forte.

I'm all for creative aesthetics, no matter who is responsible.  If you're going to get pissy over retro self-homages, you might as well throw out Smash Bros, too.
Logged

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: Mega Man 9
« Reply #341 on: September 22, 2008, 07:42:51 PM »

I forgot that I should kill myself at the boss so I don't waste all of my special weapon if I have an extra life.

Back to the start I go  :slow:
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: Mega Man 9
« Reply #342 on: September 22, 2008, 07:54:46 PM »

You know what?  Fuck Wii Sports. 

Fuck every motion sensing Wii game out there.

This is why the wrist strap was invented.  Because Capcom knew years ago they would once again make a game that would make you fling your controller across the room.  And they wanted to be prepared.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Mega Man 9
« Reply #343 on: September 22, 2008, 07:57:28 PM »

I don't play video games without a pillow nearby.

...

You know, that implication of violence sounds awfully sissy.
Logged

Kayma

  • kodePunc Team
  • Tested
  • *
  • Karma: 31
  • Posts: 2692
    • View Profile
    • http://twitter.com/kayma
Re: Mega Man 9
« Reply #344 on: September 22, 2008, 08:01:06 PM »

I don't think I've thrown a controller since Psychonauts, but when I was a child... man. I think I've broken a controller on every system from Atari 2600 up through PS1.
Logged

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Mega Man 9
« Reply #345 on: September 22, 2008, 08:50:50 PM »

Sorry if it comes off like I'm teasing you guys who haven't gotten around to buying it yet

No you're not.  You've been waiting for this moment for 13 years.

I forgot that I should kill myself at the boss so I don't waste all of my special weapon if I have an extra life.

Back to the start I go  :slow:

That's why the rest of us have been replaying the originals.

Similarly, Energy Tanks are more valuable than lives.  (Question: do you lose them on Game Over in this one?  The original series is inconsistent on that.)

Honestly, I liked that 8 refilled your weapons on death.  I guess you could call that a decrease in challenge, but I prefer to think of it as a decrease in stupid, tedious grinding.
Logged

Classic

  • Happens more often than you'd think.
  • Tested
  • Karma: -58471
  • Posts: 7501
    • View Profile
Re: Mega Man 9
« Reply #346 on: September 22, 2008, 08:52:02 PM »

Maybe it's because I don't play horrendously hard games, but I don't ever get angry enough to damage something. Maybe it's time to try an emulated Megaman 2 and see how PAIN it is after my MM sabbatical.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Mega Man 9
« Reply #347 on: September 22, 2008, 08:59:49 PM »

Sorry if it comes off like I'm teasing you guys who haven't gotten around to buying it yet

No you're not.  You've been waiting for this moment for 13 years.

For another NES Megaman?  No I wasn't.  That's what I keep saying.

Quote
Similarly, Energy Tanks are more valuable than lives.  (Question: do you lose them on Game Over in this one?  The original series is inconsistent on that.)

It's... still a little wonky.  You lose any that you had to begin with, and used before the Game Over, but don't get to keep any that you picked up during the level.  But other than that, you keep them.  And they're really cheap from the shop (though for various reasons it may be better to stock up on M-Tanks instead).

Still leads to situations where you're afraid to pop 'em because you might lose anyway and be stuck on the next continue with none at all.

Quote
Honestly, I liked that 8 refilled your weapons on death.  I guess you could call that a decrease in challenge, but I prefer to think of it as a decrease in stupid, tedious grinding.

Or a decrease in being completely screwed before a boss.
Logged

Thad

  • Master of Karate and Friendship for Everyone
  • Admin
  • Tested
  • Karma: -65394
  • Posts: 12111
    • View Profile
    • corporate-sellout.com
Re: Mega Man 9
« Reply #348 on: September 22, 2008, 09:11:32 PM »

Sorry if it comes off like I'm teasing you guys who haven't gotten around to buying it yet

No you're not.  You've been waiting for this moment for 13 years.

For another NES Megaman?  No I wasn't.  That's what I keep saying.

No, to tease me about a game I haven't gotten around to buying yet.

Quote
Honestly, I liked that 8 refilled your weapons on death.  I guess you could call that a decrease in challenge, but I prefer to think of it as a decrease in stupid, tedious grinding.

Or a decrease in being completely screwed before a boss.

That didn't happen so much in the post-Mega Buster era, though there WERE usually Doctor Wily forms that were only vulnerable to one weapon (the MM4 one where you had to hit him, not with the Drill Bomb itself, but by EXPLODING IT BEFORE IT HIT HIM was particularly sadistic -- seriously, did ANYONE figure that out without asking for help?).
Logged

  • Magic Gunner Miss Blue
  • Tested
  • Karma: -65461
  • Posts: 4300
    • View Profile
Re: Mega Man 9
« Reply #349 on: September 22, 2008, 09:18:32 PM »

Sorry if it comes off like I'm teasing you guys who haven't gotten around to buying it yet

No you're not.  You've been waiting for this moment for 13 years.

For another NES Megaman?  No I wasn't.  That's what I keep saying.

No, to tease me about a game I haven't gotten around to buying yet.

Quote
Honestly, I liked that 8 refilled your weapons on death.  I guess you could call that a decrease in challenge, but I prefer to think of it as a decrease in stupid, tedious grinding.

Or a decrease in being completely screwed before a boss.

That didn't happen so much in the post-Mega Buster era, though there WERE usually Doctor Wily forms that were only vulnerable to one weapon (the MM4 one where you had to hit him, not with the Drill Bomb itself, but by EXPLODING IT BEFORE IT HIT HIM was particularly sadistic -- seriously, did ANYONE figure that out without asking for help?).

I beat all NES Megamans before discovering the internet.

And no one at my school played Megaman
So, yes. I did.
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Mega Man 9
« Reply #350 on: September 22, 2008, 10:05:45 PM »

No, to tease me about a game I haven't gotten around to buying yet.

Oh.  Pretty sure I cashed that check in somewhere before, though.  If you're really that upset about it just send me your Friend Code and tell your family to hang on to their bits of geology for next year.

And now, a retrospective on this entire thread.  Because we're all about retrospectives here.

Parish notes that Capcom has allegedly registered Mega Man 9 with Australia's ratings board.

Could be bullshit, could be true.  We'll see.

Australia: Ahead of the Gaming Curve As Usual!

Can't wait to see the synonym for "Fire" they come up with for this one!

They didn't! ...even though he doesn't actually use any magma himself.

Could certainly go either way: a back-to-basics, gameplay-over-graphics approach that takes the series back to what made it great (how cool would it be if there were no power shot?),

It turned out pretty okay!

Kinda waiting for someone to tell me it's a joke, though.

 :>_>:

You know what would be awesome?  If the entire game looked like blurry Nintendo Power scans.  Because, seriously, that's how I remember 'em.

As it turns out, it is all blurry and scanned.  Not exactly what I meant, but hey.

Well, it's coming to all Systems now.  I'm guessing the 360 version will do better sales wise than the others.  And I'll probably get it for the achievements.

Oh hey yeah.  Thad if you happen to have a next-gen system which isn't a Wii, the weeky wait will actually benefit you, because all the fuckton achievements in the game will actually be worth shit.
And then you can beat the game 30 times to unlock them all.

Also people are still bugging out about the Robot Master with tits.   ::(:

There's actually more porn out there for Splash Woman than there is for several Square games.  I'm told.

Someone in Parish's comments page links an image that throws some cold water on the excitement.

Turns out that part is incredibly short and awkward.  And yes, it's the climax of Splash Woman.  The stage.  Incredibly short and awkward.

I think Nor's right; this screams "early alpha mockup".  I doubt this shot will exist in the final game.

Nope, the shot's in Splash Woman.  Thad can deny the shot in Splash Woman, but everybody knows the shot's in Splash Woman.

What are you... you know, this will make life simpler.

T GUILDENSTERN



KTHX

...what?  That was a relevant point in this thread.  Do you want me to go back to making innuendo about Splash Woman?  I mean the stage?

The placement of that first bolt suggests either slide or some sort of grabber item later on.

Two weeks and a couple dollars later on, it turns out.

I don't like the idea of the slide being a purchase.

 :slow:

The reaction of a marketing guy as he realizes he has to sell an 8-bit Megaman game in the US is priceless.

In total retrospect, there was no need to panic.  This'll probably be one of the best selling games on the entire Wii console.

The Megaman 9 OST is out!

And there's already a bunch of remixes for it.  None of them terribly good, though; I get the feeling people just wanted to say they made the remix before the game even existed.

Is it just me or does Concrete Man's music sound like something out of Ninja Gaiden?

Probably because it's in a lower key than usual, like NG's grungy riffs.

Now, if you want to get into comparisons... try going through Magma Man's stage without thinking of the Lupin III theme from now on.  I can't!

Pretty sure a lot of the conflict between Inafune and Capcom is that they're always trying to pull him out of creative roles so that he can print money for them as a suit.  I'm sure he's said as much a couple of times.

As much as I'm worried about what this game may do to the sensibilities of large publishers, at least this is starting to look a lot more positive.  (So yeah we might actually get MML3 this decade after all, if you're all very good little boys and girls.)

It's true!  It never occured to me to use the Items to move around the walls for the orb wall boss.  I always just blew up all the walls, died, and killed guys to fill my weapon meter back up.  The walls stay gone on multiple attempts.

...I'm not sure I ever knew you could blow up the walls.

I also didn't know you could freeze the magma beams in this one until Kayma told me!

See, I'm not making shit up.  My thickness lets me do amazing things with games.

Tried to play through on Difficult recently; quit after the third time dying to the dragon and being forced to grind Sniper Joes for pathetically reduced item drops in order to refill my Item-1 each time.

Don't grind on the Joes.  Grind on the tube guys.  You know, the ones from Crash Man's stage.

PROTIP: Do that in this one too (which is what Arc said.)

So the first thing I did was get knocked into a pit by one of the little pit-robots in Concrete Man's stage.

The second thing I did was get knocked into a pit by one of the shots from the little pit-robots in Concrete Man's stage.

...Why am I happy about this?!?!?!

Brings up one other gripe I had with this one.  You almost NEVER die by simply running out of energy - an instant-death kill of some type is almost certain to get you first.  Now I know it's like this to some degree in all the games, but not so constantly - I know in Wood Man's stage, for instance, you're probably going to get chewed on to death by bats rather than fall into a hole/spike/lava/laser/uniquemegamanexplodingdevice.  It works out okay this time, but unchecked this sort of trap fetish could lead to, well... X6.

Concrete Shot?

BE MORE SPECIFIC NEXT TIME, ASSHOLE.

...okay done.
Logged

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: Mega Man 9
« Reply #351 on: September 22, 2008, 10:18:15 PM »

Brings up one other gripe I had with this one.  You almost NEVER die by simply running out of energy - an instant-death kill of some type is almost certain to get you first. 

I have definitely noticed this too.  I've only played three stages so far :slow: is every stage like this?
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Kayma

  • kodePunc Team
  • Tested
  • *
  • Karma: 31
  • Posts: 2692
    • View Profile
    • http://twitter.com/kayma
Re: Mega Man 9
« Reply #352 on: September 22, 2008, 10:30:10 PM »

A bit of Wily level reflection:

[spoiler]FFFFFFFFFFFFFFFFFFFFFFFFFUCK the gel devil thing. I. Can't. Do it.[/spoiler]

 :luv:
Logged

Rosencrantz

  • Renegade Game Counselor
  • Tested
  • Karma: 3
  • Posts: 1068
    • View Profile
Re: Mega Man 9
« Reply #353 on: September 22, 2008, 10:32:39 PM »

The Megaman 9 OST is out!

And there's already a bunch of remixes for it.  None of them terribly good, though; I get the feeling people just wanted to say they made the remix before the game even existed.

Got a link? I'd still like to check them out.

A bit of Wily level reflection:

[spoiler]FFFFFFFFFFFFFFFFFFFFFFFFFUCK the gel devil thing. I. Can't. Do it.[/spoiler]

Me neither. Well, not yet. I ended up having to use an M-tank on my second attempt because I died and ran out of weapon energy (which has already been brought up - not my favorite bit of nostalgia), so I just turned the game off after I failed anyway.
Logged

Norondor

  • Where I'm at is: Fuck you, get shot
  • Tested
  • Karma: 30
  • Posts: 4184
    • View Profile
Re: Mega Man 9
« Reply #354 on: September 23, 2008, 12:32:28 AM »

[spoiler]YOU... YOU... DOUBLE ROCK MONSTER[/spoiler]
Logged

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: Mega Man 9
« Reply #355 on: September 23, 2008, 07:49:56 AM »

GOD DAMNIT NORONDOR I WAS GOING TO POST THAT
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

Metal Slime

  • Worth the experience.
  • Tested
  • Karma: 0
  • Posts: 323
    • View Profile
Re: Mega Man 9
« Reply #356 on: September 23, 2008, 10:47:06 AM »

\
A bit of Wily level reflection:

[spoiler]FFFFFFFFFFFFFFFFFFFFFFFFFUCK the gel devil thing. I. Can't. Do it.[/spoiler]

 :luv:


[spoiler]Use Black Hole Bombs Wisely![/spoiler]
Logged

Niku

  • MEAT
  • Tested
  • Karma: -65350
  • Posts: 6705
    • View Profile
Re: Mega Man 9
« Reply #357 on: September 23, 2008, 11:06:07 AM »

Galaxy Man is the only boss I haven't gotten Quick Draw on.  :(
Logged
i'm a blog now, blogs are cool: a fantastic machine made of meat

Arc

  • Admin
  • Tested
  • Karma: 0
  • Posts: 3703
    • View Profile
Re: Mega Man 9
« Reply #358 on: September 23, 2008, 12:32:36 PM »

Concrete Shot?
Logged

Brentai

  • https://www.youtube.com/watch?v=DnXYVlPgX_o
  • Admin
  • Tested
  • Karma: -65281
  • Posts: 17524
    • View Profile
Re: Mega Man 9
« Reply #359 on: September 23, 2008, 12:44:20 PM »

 :MENDOZAAAAA:
Logged
Pages: 1 ... 13 14 15 16 17 [18] 19 20 21 22 23 ... 25