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Author Topic: Mega Man 9  (Read 37253 times)

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Romosome

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Re: Mega Man 9
« Reply #240 on: September 19, 2008, 08:22:12 PM »

Battle Network, Legends, whateverthefuckelse: Did Dr Wily do those too

BATTLE NETWORK: Yes, but it's probably not the same guy.
LEGENDS: Sssssortof.
ZERO: Sssssortof.
ALL THE NEW ONES I HAVEN'T PLAYED: Dunno.  Probably.

It's only Wily's fault in the odd-numberes Battle Networks.  The even numbered ones are always some random bullshit godvirus from space or whatever.
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Friday

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Re: Mega Man 9
« Reply #241 on: September 19, 2008, 08:23:35 PM »

 :MENDOZAAAAA: LAVOOOOOOOOOOOOOOOOSSSSSSSSSSSSS
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Bongo Bill

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Re: Mega Man 9
« Reply #242 on: September 19, 2008, 09:02:18 PM »

Battle Network, Legends, whateverthefuckelse: Did Dr Wily do those too

BATTLE NETWORK: Yes, but it's probably not the same guy.
LEGENDS: Sssssortof.
ZERO: Sssssortof.
ALL THE NEW ONES I HAVEN'T PLAYED: Dunno.  Probably.

It's only Wily's fault in the odd-numberes Battle Networks.  The even numbered ones are always some random bullshit godvirus from space or whatever.
I bet Dr. Wily wrote it, though.
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...but is it art?

TA

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Re: Mega Man 9
« Reply #243 on: September 19, 2008, 11:51:38 PM »

Except Wily was indirectly responsible for the ancient race.

...very indirectly, but still.

How so?  I don't remember that being a thing.
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Do you understand how terrifying the words “vibrating strap on” are for an asexual? That’s like saying “the holocaust” to a Jew.

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Re: Mega Man 9
« Reply #244 on: September 20, 2008, 12:20:58 AM »

Battle Network, Legends, whateverthefuckelse: Did Dr Wily do those too
LEGENDS: Sssssortof.
What are you talking about? It's ancient race technology syndrome, and Wily is a fucking fisherman or something.

Legends takes place after the events of the Zero/ZX series. (Seriously. Look in MMZ4, the Reaverbot symbol pops up in a few places. Plus either Inafune directly confirmed it, or indirectly confirmed it when the data book they published in Japan said "Legends takes place after the events of yada' I can't remember what happened")

So technically Wily caused that since he caused Sigma/Zero which caused the EVENTS..
...
So, like, only the Space Virus Bullshit ones in Battle Network, Wily didn't do?
Or, wait, is BN it's own canon? Or did they tie that in as well.
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LaserBeing

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Re: Mega Man 9
« Reply #245 on: September 20, 2008, 12:30:04 AM »

Pretty sure Battle Network / Star Force is its own continuity.

For now, at least.
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Rosencrantz

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Re: Mega Man 9
« Reply #246 on: September 20, 2008, 12:57:05 AM »

So technically Wily caused that since he caused Sigma/Zero which caused the EVENTS..

Here's something interesting that I just discovered today in an article about the MM storyline on 1UP:

"For the longest time, fans thought they had the origins of Zero sussed out, along with the truth behind Mega Man X's connection to the original series. But last year saw the Japanese debut of Mega Man Zero: Official Complete Works, an art book with a "definitive" timeline that basically exists to say that everything you know is wrong.

For years, the Mega Man/MMX connection seemed fairly clear-cut: X was a new model robot based on the original Mega Man, and Zero was created by Dr. Wily to destroy everything good in the world. That much is still true, but the common belief was that the Maverick virus was created by Dr. Wily and given to Zero. The prevailing theory: Wily figured that if Mega Man were able to destroy Zero, he'd absorb the virus when he did his usual program-copying. It's very clever! Mega Man's greatest strength would be his downfall.

Surprise: That's not how it was at all. The truth is that the Maverick virus was created by Dr. Light. That's right -- the champion of all that's good in the world was responsible for the greatest evil it ever knew.

Well, not quite. The virus was in fact a subroutine designed for X as part of his moral programming. Called the "suffering circuit," the "virus" was intended to pacify X and make him abhor violence. And it worked just fine for X; the problem was when Dr. Cain created flimsy X knockoffs. Apparently, their cut-rate circuits just weren't up to snuff and had a negative reaction to the suffering circuit's effects, making them unruly and fond of violence. Whoops!

Due to X and Zero's similar designs -- Doctors Wily and Light developed their technology together -- the suffering circuit is actually what helped Zero to reform. Meanwhile, Sigma caught the "virus" from his exposure to X -- not from Zero."

The article goes on to say that the Maverick Hunter X remakes were going to smooth out the storyline. Ah, well.
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Thad

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Re: Mega Man 9
« Reply #247 on: September 20, 2008, 01:01:58 AM »

...Anyway, if I were to break kayfabe for a moment, the point is that trying to make sense of the Mega Man chronology is silly because they are clearly just making shit up as they go along.

...Okay, okay, I started it.
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Alex

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Re: Mega Man 9
« Reply #248 on: September 20, 2008, 01:03:03 AM »

So technically Wily caused that since he caused Sigma/Zero which caused the EVENTS..

Here's something interesting that I just discovered today in an article about the MM storyline on 1UP:

"For the longest time, fans thought they had the origins of Zero sussed out, along with the truth behind Mega Man X's connection to the original series. But last year saw the Japanese debut of Mega Man Zero: Official Complete Works, an art book with a "definitive" timeline that basically exists to say that everything you know is wrong.

For years, the Mega Man/MMX connection seemed fairly clear-cut: X was a new model robot based on the original Mega Man, and Zero was created by Dr. Wily to destroy everything good in the world. That much is still true, but the common belief was that the Maverick virus was created by Dr. Wily and given to Zero. The prevailing theory: Wily figured that if Mega Man were able to destroy Zero, he'd absorb the virus when he did his usual program-copying. It's very clever! Mega Man's greatest strength would be his downfall.

Surprise: That's not how it was at all. The truth is that the Maverick virus was created by Dr. Light. That's right -- the champion of all that's good in the world was responsible for the greatest evil it ever knew.

Well, not quite. The virus was in fact a subroutine designed for X as part of his moral programming. Called the "suffering circuit," the "virus" was intended to pacify X and make him abhor violence. And it worked just fine for X; the problem was when Dr. Cain created flimsy X knockoffs. Apparently, their cut-rate circuits just weren't up to snuff and had a negative reaction to the suffering circuit's effects, making them unruly and fond of violence. Whoops!

Due to X and Zero's similar designs -- Doctors Wily and Light developed their technology together -- the suffering circuit is actually what helped Zero to reform. Meanwhile, Sigma caught the "virus" from his exposure to X -- not from Zero."

The article goes on to say that the Maverick Hunter X remakes were going to smooth out the storyline. Ah, well.

That sure makes Maverick Hunter X make a lot more sense (even though it's heavily implied when Sigma wants to see what X does when he's pushed into violence because Dr. Cain is retarded and told him he sucks because he doesn't have an aversion to killing like X).  Meanwhile, Vile gets tsundere for X.

...Anyway, if I were to break kayfabe for a moment, the point is that trying to make sense of the Mega Man chronology is silly because they are clearly just making shit up as they go along.

Resident Evil is where they really make shit up as they go along.  If there's no solid theory behind anything plot-wise, blame Albert Wesker for it!

:lol: Come on, it always make sense!
:smile: No really, it's an instant plot thread closer!
:disapprove: Seriously, Capcom...
:hurr: RES RES EXCERRENT STOLY TERRING RES RES!
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Guild

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Re: Mega Man 9
« Reply #249 on: September 20, 2008, 01:06:24 AM »

god brian why do you even bother to post here ever
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sei

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Re: Mega Man 9
« Reply #250 on: September 20, 2008, 02:51:29 AM »

god brian WHAT ARE WE FIGHTING FOOOOOOOOOOOOOOR
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Cthulhu-chan

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Re: Mega Man 9
« Reply #251 on: September 20, 2008, 04:50:11 AM »

im just here for the catering
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Brentai

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Re: Mega Man 9
« Reply #252 on: September 20, 2008, 11:18:23 AM »

Apparently, their cut-rate circuits just weren't up to snuff and had a negative reaction to the suffering circuit's effects, making them unruly and fond of violence. Whoops!

Which fits pretty well into the explanation of the first four or so games, sure, but then they have that bit in X4 where Zero's pretty clearly infecting Sigma, and the whole thing in X5 with the Zero Virus and and... nah.  Probably this is more like "What Inafune intended the plot to be before the suits mucked it up so much as to not be worth arguing about (see: Thad)."

As for MML, Elysium was kinda implied to be where X took the last few humans and/or the last few Reploids after getting tired of them all genociding each other, but the timeline's gotten so corrupted that there will probably never be a strong connection, if there's even ever an MML3 (Inafune really wants to do one.  Nobody ever listens to that guy.)
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Kayma

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Re: Mega Man 9
« Reply #253 on: September 20, 2008, 11:32:58 AM »

(Inafune really wants to do one. Nobody ever listens to that guy.)

And just why the fuck not? Inafune ought to be treated damn near like Miyamoto. Or Kojima. Or something more than an intern at least.
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Brentai

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Re: Mega Man 9
« Reply #254 on: September 20, 2008, 11:38:51 AM »

Quote from: http://vgsales.wikia.com/wiki/Best_selling_Capcom_games
Street Fighter II (released June 1992, SFC, 6,300,000 units sold)
Resident Evil 2 (January 1998, PS, 4,960,000)
Street Fighter II Turbo (July 1993, SFC, 4,100,000)
Resident Evil 3 Nemesis (September 1999, PS, 3,500,000)
Resident Evil (March 1996, PS, 2,750,000)
Dino Crisis (July 1999, PS, 2,400,000)
Devil May Cry 4 (January 2008, PS3, Xbox 360, 2,300,000)
Devil May Cry (August 2001, PS2, 2,160,000)
Monster Hunter Freedom 2 (February 2007, PSP, 2,150,000)
Onimusha: Warlords, (January 2001, PS2, 2,020,000)
Resident Evil 4, (December 2005, PS2, 2,000,000)
Super Street Fighter II (June 2006, 1994, SFC, 2,000,000)
Onimusha 2: Samurai's Destiny, (March 2003, PS2, 1,990,000)
Aladdin (November 1993, SFC, 1,750,000)
Devil May Cry 2 (January 2003, PS2, 1,700,000)
Duck Tales, (January 1990, FC, 1,670,000)
Street Fighter II' Plus (September 1993, MD, 1,650,000)
Ghosts'n Goblins (June 1986, FC, 1,640,000)
Resident Evil 4 (January 2005, GC, 1,600,000)
Onimusha 3: Demon siege (February 2004, PS2, 1,520,000)
Mega Man 2 (December 1998, FC, 1,510,000)
Lost Planet Extreme Condition (December 2006, Xbox 360, 1,500,000)
Final Fight (December 1990, SFC, 1,480,000)
Resident Evil Outbreak (December 2003, PS2, 1,450,000)
Duck Tales (September 1990, GB, 1,430,000)
Resident Evil Code Veronica X (March 2001, PS2, 1,400,000)
Dead Rising (August 2006, Xbox 360, 1,400,000)
Resident Evil (March 2002, GC, 1,350,000)
Mega man Battle Network 4 (December 2003, GBA, 1,350,000)
Devil May Cry 3 (February 2005, PS2, 1,300,000)
Resident Evil 0 (November 2002, GC, 1,250,000)
Resident Evil 4 Wii Edition (May 2007, Wii, 1,250,000)
Magical Quest Starring Mickey (November 1992, SFC, 1,210,000)
Resident Evil DC Dual Shock (August 1998, PS, 1,200,000)
Chip'n Dale Rescue Rangers (June 1990, FC, 1,200,000)
Dino Crisis 2 (September 2000, PS, 1,190,000)
Mega Man X (December 1993, SFC, 1,160,000)
Monster Hunter Freedom (December 2005, PSP, 1,150,000)
Resident Evil Code Veronica (February 2000, DC, 1,140,000)
Commando (September 1986, FC, 1,140,000)
Resident Evil Director's Cut (September 1997, PS, 1,130,000)
Super Ghouls 'n Ghosts (October 1991, SFC, 1,090,000)
Mega Man 3 (September 1990, FC, 1,080,000)
Resident Evil: The Umbrella Chronicles (November 2007, Wii, 1,050,000)
Final Fight 2 (May 1993, SFC, 1,030,000)
Street Fighter Alpha 3 (December 1998, PS, 1,000,000)

Probably because he has an awful hit/miss ratio, and on his best day he can't outdo Ducktales for the NES.

And he has much better luck not doing Megaman.
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Friday

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Re: Mega Man 9
« Reply #255 on: September 20, 2008, 11:42:26 AM »

Quote
Ghosts'n Goblins (June 1986, FC, 1,640,000)
Resident Evil 4 (January 2005, GC, 1,600,000)

Hahaha. They should have given Leon a lance and two hit points.
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Thad

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Re: Mega Man 9
« Reply #256 on: September 20, 2008, 11:49:00 AM »

Which fits pretty well into the explanation of the first four or so games, sure,

I think it fits the first game to a "T" -- that one implied that X was in the capsule for 100 years to make sure he wouldn't turn against the humans, whereas the Reploids went Maverick because they hadn't been stress tested as thoroughly.  At that point, there was no mention of any virus, going Maverick was just a natural development, the result of a lack of empathy for humans.

X2 was the first to hint that Wily created Zero, and 3 introduced the Sigma Virus and further foreshadowed a showdown between X and Zero.

As for MML, Elysium was kinda implied to be where X took the last few humans and/or the last few Reploids after getting tired of them all genociding each other

I think as of the ZX series, there's no difference between humans and Reploids anymore; everybody's a human using Biometals.  This isn't such a far cry from Legends, where a hell of a lot of the humans have robotic parts and Mega Man's origin story blurs the hell out of the line between man and machine (IIRC, he's a hundreds-of-years-old robot who gets turned into a baby and has his memories stored in a robot monkey).
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Brentai

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Re: Mega Man 9
« Reply #257 on: September 20, 2008, 11:55:33 AM »

Also, notice this.

Quote from: http://vgsales.wikia.com/wiki/Best_selling_Capcom_games
Street Fighter II (released June 1992, SFC, 6,300,000 units sold)
Resident Evil 2 (January 1998, PS, 4,960,000)
Street Fighter II Turbo (July 1993, SFC, 4,100,000)
Resident Evil 3 Nemesis (September 1999, PS, 3,500,000)
Resident Evil (March 1996, PS, 2,750,000)

RE2 beat out the other two games in the series by an order of about a million copies.  And while opinions may differ, RE2 wasn't really that much better than the others (I'll go one step further and say that RE2 sucked huge dangling zombie balls.)

So what did 2 have that the other games didn't, besides zombie dogs humping a 10-year-old girl?  Well, it had Inafune handling the promotion, for starters.  That's the only game where he seems to have had a noncreative, marketing role, and oh hey it's the second biggest moneymaker in the company's history.  Gee whiz!

Pretty sure a lot of the conflict between Inafune and Capcom is that they're always trying to pull him out of creative roles so that he can print money for them as a suit.  I'm sure he's said as much a couple of times.
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Kazz

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Re: Mega Man 9
« Reply #258 on: September 21, 2008, 06:26:57 AM »

Mega Man 2 came out in 1998, eh.  Eight years after Mega Man 3, eh.
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Catloaf

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Re: Mega Man 9
« Reply #259 on: September 21, 2008, 10:41:49 AM »

Protoman Confirmed as playable character.... if you download him

Also confirmed: No slide or charge shot for Megaman.
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