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Author Topic: Mega Man 9  (Read 37175 times)

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Thad

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Re: Mega Man 9
« Reply #320 on: September 22, 2008, 02:36:44 PM »

Quote
There's also the money factor, which is to say that games cost a lot to make these days. Series creator Keiji Inafune has been quite clear on this point, and is very tired of being asked about Mega Man Legends 3. You goons didn't buy the second one, so how is he supposed to justify making a third?

If I had to guess, I would say that most of the people asking him about 3 DID buy 2.
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Doom

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Re: Mega Man 9
« Reply #321 on: September 22, 2008, 02:51:55 PM »

Giant fucking cliffhangers do that to a fanbase.
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Brentai

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Re: Mega Man 9
« Reply #322 on: September 22, 2008, 02:58:36 PM »

He is hanging from a pretty high cliff, there.
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Arc

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Re: Mega Man 9
« Reply #323 on: September 22, 2008, 03:01:56 PM »

Legends 2 sold only 100,000 units over here. We ask the impossible of him.

CHALLENGES:

01 Waltz - Clear the game in 120 minutes or less.

02 Tango - Clear the game in 90 minutes or less.

03 Jitterbug - Clear the game in 60 minutes or less.

04 Bust a Move - Don't miss with the Mega Buster and clear the game.

05 Headbanging - Defeat 8 bosses without your helmet.

06 Bunny Hop - Clear any stage jumping 50 times or less.

07 Mr. Trigger Happy - Clear the game with more than 500 Mega Buster shots.

08 Double Trouble - Visit all stages twice and clear the game.

09 Mr. Perfect - Clear the game without getting damaged.

10 Invincible - Clear the game without dying.

11 Almost Invincible - Clear the game without continuing.

12 No Coffee Break - Clear the game without using any energy or mystery tanks.

13 Air Shoes - Clear the game without falling into any holes.

14 Mega Diet - Clear the game without picking up more than 8 energy pellets.

15 Encore - Clear 4 stages using the same special weapon.

16 Peacekeeper - Clear the game by defeating the fewest number of enemies possible.

17 Conservationist - Clear the game by using the least amount of weapon energy possible.

18 Farewell to Arms - Clear 4 stages without using a special weapon.

19 Gamer's Day - Clear the game 5 times in 1 day.

20 Daily Dose - Clear the game once a day for 3 days.

21 Whomp Wily! - Clear the game once.

22 Truly Addicted! - Clear the game for the 10th time.

23 Truly Hardcore! - Clear the game for the 30th time.

24 Conqueror - Defeat your 100th enemy.

25 Vanquisher - Defeat your 500th enemy.

26 Destroyer - Defeat your 1000th enemy.

27 World Warrior - Defeat every type of enemy.

28 Trusty Sidearm - Defeat the 8 bosses with the mega buster.

29 Pack Rat - Collect 999 screws.

30 Valued Customer - Purchase all items.

31 Shop a Holic - Purchase 30 items or more.

32 Last Man Standing - Defeat all bosses with only one pixel of energy left.

33 Survivor - Defeat one boss with only one pixel of energy left.

34 Hard Rock - Reach a boss' room without getting damaged.

35 Heavy Metal - Reach a boss' room without shooting.

36 Speed Metal - Reach a boss' room without stopping once.

37 Fantastic 9 - Accumulate 9 lives.

38 Fully Unloaded - Hit a boss with all special weapons before defeating it.

39 Blue Bomber - Defeat a boss without getting damaged.

40 Eco Fighter - Defeat a boss with only the mega buster.

41 Marathon Fight - Fight a boss for 10 minutes.

42 Quick Draw G - Defeat Galaxy Man in 10 seconds or less.

43 Quick Draw C - Defeat Concrete Man in 10 seconds or less.

44 Quick Draw S - Defeat Splash Woman in 10 seconds or less.

45 Quick Draw H - Defeat Hornet Man in 10 seconds or less.

46 Quick Draw J - Defeat Jewel Man in 10 seconds or less.

47 Quick Draw P - Defeat Plug Man in 10 seconds or less.

48 Quick Draw T - Defeat Tornado Man in 10 seconds or less.

49 Quick Draw M - Defeat Magma Man in 10 seconds or less.

50 Quick Draw X - Defeat the final boss in 180 seconds or less.
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Brentai

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Re: Mega Man 9
« Reply #324 on: September 22, 2008, 03:10:32 PM »

I managed to get the Speed Metal one by accident, which makes me wonder what constitutes "stopping" in this game.
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Kayma

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Re: Mega Man 9
« Reply #325 on: September 22, 2008, 03:22:09 PM »

I got Hard Rock on Tornado Man's stage. I'm a little surprised.
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Metal Slime

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Re: Mega Man 9
« Reply #326 on: September 22, 2008, 03:23:23 PM »

Well now at the last level as well. Wily is giving me some problems especially since I have no extra tanks.
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Re: Mega Man 9
« Reply #327 on: September 22, 2008, 03:28:53 PM »

D:

I have a Tenner right next to me and yet have no way to convert it into Mega Man 9
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Brentai

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Re: Mega Man 9
« Reply #328 on: September 22, 2008, 03:30:47 PM »

What exactly are you missing?
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Re: Mega Man 9
« Reply #329 on: September 22, 2008, 03:35:35 PM »

A $10 Wii Points card.
An open bank.
Willingness to leave the apartment when I'm running on 4 hours of sleep.
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Brentai

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Re: Mega Man 9
« Reply #330 on: September 22, 2008, 03:45:39 PM »

If you're missing sleep, you don't want to play Mega Man 9.
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Re: Mega Man 9
« Reply #331 on: September 22, 2008, 03:46:29 PM »

I can beat Gutsman's stage in MM1 on the first try in a state of cold medicine delirium.
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Kayma

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Re: Mega Man 9
« Reply #332 on: September 22, 2008, 03:55:07 PM »

There is a sort of calm clarity brought to your mind in the first stages of a Nyquil binge. Until the hallucinations manifest, anyway.
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Brentai

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Re: Mega Man 9
« Reply #333 on: September 22, 2008, 04:09:53 PM »

True to form, levels in this game become trivial once you've cleared them the first time.  I pretty much just blew through the first bits of Skull Castle.

[spoiler]1-Up Hat Mac :D :D :D :D :D :D :D[/spoiler]

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Thad

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Re: Mega Man 9
« Reply #334 on: September 22, 2008, 05:17:21 PM »

Huh.  It's only $10?  I was expecting $20.  Which tends to make the DLC seem a little less egregious.
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Detonator

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Re: Mega Man 9
« Reply #335 on: September 22, 2008, 05:53:17 PM »

Jewel Man's stage feels like I'm playing IWBTG, but with fewer check points.
 
::(:
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Brentai

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Re: Mega Man 9
« Reply #336 on: September 22, 2008, 06:02:14 PM »

Ha ha ha ha ending is win.

I'm really on the fence about this game.  On the one hand I want to hate it a lot for copping the retro thing* - that aesthetic is the sole domain of independent developers, and there's a damn good reason for it (mainly because sprite art is all most programmers can do).  But, well, I've got this really good feeling right now, something I haven't felt in a long time... that rare "Oh, that was a really good game, I had fun!" feeling.

So, I guess I can't lie.

That was a really good game.  I had fun!

(Sorry if it comes off like I'm teasing you guys who haven't gotten around to buying it yet, but at least you know now it'll be worth it, hey.)

* They really are very into making it look like a primitive NES game.  Right down to reintroducing those ugly running scanlines if you're on a CRT.  So, no, don't expect very much more animation.
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Norondor

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Re: Mega Man 9
« Reply #337 on: September 22, 2008, 06:04:35 PM »

i haven't gotten to play very much because MEGAMAN PARTY @ MY HOUSE
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Kayma

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Re: Mega Man 9
« Reply #338 on: September 22, 2008, 06:22:59 PM »

[spoiler]How the FUCK are you supposed to get through that three-beam room in Wily's Stage?

EDIT: Nevermind.  The answer is YOU CHEAT.

You cheat A LOT.[/spoiler]

I'm at this part now. Define cheating, plzkthx

EDIT: Oh. Ohhhh. I see now. That's dangerous.
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Metal Slime

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Re: Mega Man 9
« Reply #339 on: September 22, 2008, 06:36:23 PM »

Jewel Man's stage feels like I'm playing IWBTG, but with fewer check points.
 
::(:

Then you'll love Plug Man and Tornado Man. :glee:
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