Brontoforumus Archive

Please login or register.

Login with username, password and session length
Advanced search  

News:


This board has been fossilized.
You are reading an archive of Brontoforumus, a.k.a. The Worst Forums Ever, from 2008 to early 2014.  Registration and posting (for most members) has been disabled here to discourage spambots from taking over.  Old members can still log in to view boards, PMs, etc.

The new message board is at http://brontoforum.us.

Pages: 1 2 3 [4] 5 6

Author Topic: OmniLudiCon  (Read 13968 times)

0 Members and 3 Guests are viewing this topic.

Friday

  • Admin
  • Tested
  • Karma: -65374
  • Posts: 5122
    • View Profile
Re: OmniLudiCon
« Reply #60 on: July 22, 2008, 10:55:17 AM »

Honestly, Zara, don't worry about it. I made those games knowing full well that I was doing it on a test/alpha system. Change what you need to change.

My opinion that the old Kunoko is superior stands, though.
Logged

Zaratustra

  • what
  • Board Moderator
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: OmniLudiCon
« Reply #61 on: July 22, 2008, 11:02:44 AM »

Well think of it like this. I'm thinking of adding a high jump/double jump powerup, but if I do, Kuni isn't going to change much when she can already climb any nearby wall, excluding niche situations.

Maybe as a gift for being such a nice tester I'll add a secret kunoko compatibility mode.

Friday

  • Admin
  • Tested
  • Karma: -65374
  • Posts: 5122
    • View Profile
Re: OmniLudiCon
« Reply #62 on: July 22, 2008, 11:36:44 AM »

whatever you do will be awesome because you're awesome
Logged

Catloaf

  • Tested
  • Karma: 14
  • Posts: 1740
    • View Profile
Re: OmniLudiCon
« Reply #63 on: July 22, 2008, 02:51:21 PM »

You could always go the crazy-complicated way and have a whole character/abilities page in the level editor.  With things like optional slide ability for Bimmy(or Kunoko), wall sticking for Kunoko, a Jump for Leopold, or defenseless Bimmy (can't jump on heads).
Logged

Guild

  • High-Bullshit
  • Tested
  • Karma: -2
  • Posts: 5136
    • View Profile
Re: OmniLudiCon
« Reply #64 on: July 22, 2008, 02:51:43 PM »

KICK ASS IDEA linking games together, Zara. Now I really WILL make a platformer!

I'd like to be able to pick up a weapon upgrade. Right now I'm working on one where you sacrifice your guy to a trap below a coin and the coin spawns an upgraded bimmy. I could just have the dude start level five or whatever WITH the thing but actually picking up a weapon upgrade yourself seems more rewarding than just having it happen.

Would it be possible to include a single screen of editable text before, after, and in-between levels?

Also, check out my sorta-lemmings-esque game idea called Bimmingstest.
Logged

Zaratustra

  • what
  • Board Moderator
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: OmniLudiCon
« Reply #65 on: July 22, 2008, 03:46:04 PM »

You could always go the crazy-complicated way and have a whole character/abilities page in the level editor.  With things like optional slide ability for Bimmy(or Kunoko), wall sticking for Kunoko, a Jump for Leopold, or defenseless Bimmy (can't jump on heads).

I feel it's confusing enough that you don't know whether a player has a weapon or not, let alone their specific powerset. Look forward to powerups and acquirable weapons in the next version, though.

sei

  • Tested
  • Karma: 25
  • Posts: 2085
    • View Profile
Re: OmniLudiCon
« Reply #66 on: July 22, 2008, 05:13:35 PM »

Maybe nuanced tweaks to the wardrobe colors would work as adequate hints?  That or something like a small holster or scabbard, though color swapping is probably less work, and I tend to favor the path of least resistance.
Logged

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: OmniLudiCon
« Reply #67 on: July 22, 2008, 07:26:12 PM »

Or just an equipment panel below the player's score, with icons for different guns and movement abilities.  That way players know in advance exactly what they can do from the get go.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Guild

  • High-Bullshit
  • Tested
  • Karma: -2
  • Posts: 5136
    • View Profile
Re: OmniLudiCon
« Reply #68 on: July 22, 2008, 11:55:29 PM »

Bimmy's Adventure is done. It's not very hard but it's a bit long to compensate, and the difficulty goes up. There's also a story if you read the names of each stage.
Logged

Guild

  • High-Bullshit
  • Tested
  • Karma: -2
  • Posts: 5136
    • View Profile
Re: OmniLudiCon
« Reply #69 on: July 23, 2008, 01:17:52 AM »

I REQUIRE HIGH SCORE/BEST TIME BOARDS

I just beat all the beatable games on the list with the exception of three of Friday's... I'd also like to see a high-scores list and best time board.
Logged

Catloaf

  • Tested
  • Karma: 14
  • Posts: 1740
    • View Profile
Re: OmniLudiCon
« Reply #70 on: July 23, 2008, 11:47:22 AM »

Bimmy's Adventure is done. It's not very hard but it's a bit long to compensate, and the difficulty goes up. There's also a story if you read the names of each stage.

While it is true some of them are simple, the ones that require long strings of head-bouncing (such as the first damn level) have proven impossible for me.
Logged

Zaratustra

  • what
  • Board Moderator
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: OmniLudiCon
« Reply #71 on: July 25, 2008, 01:54:34 PM »

Floating platforms fixed. I think every interaction involving them and another element works correctly now. ( For example, paddles can be used as player platforms, and trophies can be carried and pushed around)
Kunoko's wall jump now requires you to hold the arrow towards the wall.
Restart button is in. Rating button too but doesn't work yet.

Zaratustra

  • what
  • Board Moderator
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: OmniLudiCon
« Reply #72 on: July 28, 2008, 05:19:18 PM »

Level rating now works, and there are 10 backgrounds to choose from.

Friday

  • Admin
  • Tested
  • Karma: -65374
  • Posts: 5122
    • View Profile
Re: OmniLudiCon
« Reply #73 on: August 03, 2008, 03:39:15 PM »

<3 Blonde Kunoko
Logged

Bongo Bill

  • Dinosaurcerer
  • Tested
  • Karma: -65431
  • Posts: 5244
    • View Profile
Re: OmniLudiCon
« Reply #74 on: August 03, 2008, 06:52:38 PM »

Finally having a look at this. Having difficulty getting used to wall jumping, but I like it. Zara, is the development on this such that you'd prefer it to have a low profile until more kinks get ironed out, or would you like to see it spread around a bit?
Logged
...but is it art?

Detonator

  • You made me come back for THIS?
  • Admin
  • Tested
  • Karma: 42
  • Posts: 3040
    • View Profile
Re: OmniLudiCon
« Reply #75 on: August 03, 2008, 08:21:34 PM »

The url is in the subfolder "/hidden/", so I don't think we should parade it around until some sort of official release happens, beta or otherwise.  Testers are always good, but this is not something to show off... yet.
Logged
"Imagine punching somebody so hard that they turned into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door. So there are like super strong murderers who punch people into Venetian doors and shit"

Bongo Bill

  • Dinosaurcerer
  • Tested
  • Karma: -65431
  • Posts: 5244
    • View Profile
Re: OmniLudiCon
« Reply #76 on: August 03, 2008, 08:44:47 PM »

I didn't notice that, but it makes sense. Yeah okay then.
Logged
...but is it art?

Zaratustra

  • what
  • Board Moderator
  • Tested
  • Karma: 48
  • Posts: 3691
    • View Profile
    • Zaratustra Productions
Re: OmniLudiCon
« Reply #77 on: August 04, 2008, 03:59:48 AM »

I should be making it available by the end of the week.

Romosome

  • Tested
  • Karma: 20
  • Posts: 1841
    • View Profile
Re: OmniLudiCon
« Reply #78 on: August 08, 2008, 07:35:43 PM »

I will occasionally jump THROUGH a block as Kunoko and die inside of it as if I was crushed, usually when I jump towards it and just barely hit it from the side/top.
Logged

Friday

  • Admin
  • Tested
  • Karma: -65374
  • Posts: 5122
    • View Profile
Re: OmniLudiCon
« Reply #79 on: August 08, 2008, 07:37:08 PM »

i get autoattacked out of vanish
Logged
Pages: 1 2 3 [4] 5 6