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Author Topic: Half-Life Sucks  (Read 26666 times)

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Zaratustra

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Re: Half-Life Sucks
« Reply #280 on: December 29, 2008, 03:10:25 PM »

Now I want a picture of Heavy dressed as Gordon Freeman shouting WE MUST PUSH LITTLE CART

Brentai

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Re: Half-Life Sucks
« Reply #281 on: December 29, 2008, 03:50:21 PM »

Also, since my OCD won't leave me alone until I do:

Zelda 1 ... was the first fucking game to use saves instead of passwords

:america:
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Zaratustra

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Re: Half-Life Sucks
« Reply #282 on: December 30, 2008, 12:45:22 AM »

started playing ep2 right after ep1. it really looks like alyx got hit on the head during that train scene and lost her magical plot dispenser operator skills.

The real problem of ep 2 (and a bit of ep 1) is that you don't think 'yay, more headcrabs'. You're like 'FUCK NOT MORE HEADCRABS' because they're not really threatening just annoying

and then there comes a time where you just know that whenever you're walking through an empty room the floor will crumble or a monster dispenser will start vomiting enemies and you'll have to kill X of monster Y to get through and then maybe there will be a second wave of the fuckers. I was so happy when I got the car because it meant 5 minutes where I didn't have to alternate between my various shooters of bullets and go bang bang bang oh look a zombie slashed me I guess I'll have to get a medikit or maybe quickload to five seconds ago and the only threatening enemy in the whole goddamn game is the one that has a fucking 100% hit rate whenever it has line of sight to you

I think that's the fundamental difference of portal and hl2. in portal you start dropping a block on a button and end dropping a block on a button while doing a triple backflip over a lava pit. in hl2 you start dropping a block on a button and end dropping three blocks on three buttons.

Brentai

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Re: Half-Life Sucks
« Reply #283 on: December 30, 2008, 09:26:35 AM »

Pretty much everyone who has a beef with Ep2 has the same one, which is OKAY VALVE WE KNOW HOW THIS FUCKING WORKS NOW.  Even the Vortigaunt gently lampshades the fact that you've been doing the exact same shit for three-to-six consecutive games now.  Unfortunately they're pretty much locked in to repeating the exact same thing again next time, or every mouth breather is going to start screaming that they left something out.
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Zaratustra

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Re: Half-Life Sucks
« Reply #284 on: December 30, 2008, 01:34:52 PM »

oh god the final battle. five striders to go and I don't think I can do it.

it's like valve tries to reposition the same characters in various different games NOW WE'RE SYSTEM SHOCK NOW WE'RE A SURVIVAL HORROR NOW WE'RE HALO NOW WE'RE A REAL TIME STRATEGY GAME but it all sorta falls flat because they feel the constant urge to make everything really annoying.

Disposable Ninja

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Re: Half-Life Sucks
« Reply #285 on: December 30, 2008, 03:13:51 PM »

Yeah, I have no problem admitting that that's where I gave up playing. Hell, I gave up without even trying.

My favorite parts of Half-Life 2 and up involved going into abandoned houses and investigating. I like doing that sort of thing.
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LaserBeing

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Re: Half-Life Sucks
« Reply #286 on: December 30, 2008, 04:02:33 PM »

It occurs to me that while HL2 had its high points (the first 15 minutes, Ravenholme, crawling along the underside of that one bridge, the approach to Nova Prospekt, Breen) and its low points (sand traps, Nova Prospekt itself, Saving Private Generic Male #2, Citadel), episodes One and Two don't really have much of either. They're more like long stretches of anticipation mixed with periods of dull annoyance. Most of Two's memorable moments are handicapped by being extremely irritating (i.e. any time Hunters are anywhere nearby), and I can barely even remember what happened in One at all.

I guess part of what's so frustrating is that these guys seem to be kind of like Olympic swimmers of game design, only they're not going anywhere, they're just treading water in the same little pool they've been in since 1997. I mean the big selling point of Ep.2 was that it introduced one new enemy type (technically it also introduced the spitting antlions but nobody cared about those, and rightly so). So far the big selling point for Ep.3 seems to be that it has a boat containing a reference to another, much better game. Which I guess is fair, because at this point I'd like to play Ep.3, but I wouldn't spend actual money on it unless they put it in a box with at least two other games that were actually good.
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Re: Half-Life Sucks
« Reply #287 on: December 30, 2008, 04:06:22 PM »

Episode 3: Gravity Gun + Portal Gun = new weapon
GOTY.
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Royal☭

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Re: Half-Life Sucks
« Reply #288 on: December 30, 2008, 04:27:20 PM »

I loved the last part of Ep 2.  Hell, I loved all of Ep 2.  Guess I'm just a freak of nature.

Cthulhu-chan

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Re: Half-Life Sucks
« Reply #289 on: December 30, 2008, 06:09:57 PM »

The only part in all of the HL2 games I didn't like was the fight while waiting for the elevator in ep 1.  Might not have been so bad if it wasn't pitch black and/or the flashlight didn't wear out every few seconds.
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Catloaf

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Re: Half-Life Sucks
« Reply #290 on: December 30, 2008, 08:16:31 PM »

There were flares...
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Brentai

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Re: Half-Life Sucks
« Reply #291 on: December 30, 2008, 08:47:47 PM »

Episode 2 was the "bonus" game of the Orange Box.  TF2 was the main product, and Portal was the long-anticipated official mod.

HL2 was great, but the problem with the Episodes is that, by their own admission, the Valve team started doing them as sort of a weird experiment, and found that they were contractually obligated to complete the whole trilogy whether it was really a success or not.  At least they played it as best they could with Orange Box, but they still have to trudge the tired old "gate-puzzle-arena" rigamorale out one more time to bring the series to its conclusion.

  There ain't no gettin' offa this train we're on.
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Norondor

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Re: Half-Life Sucks
« Reply #292 on: December 31, 2008, 12:23:57 AM »

Episode 3: Gravity Gun + Portal Gun = new weapon
GOTY.

episode three: Left 4 Dead's AI Director + Procedurally spawning Combine strike teams = GOTY
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Doom

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Re: Half-Life Sucks
« Reply #293 on: December 31, 2008, 08:53:24 AM »

Only if Ep 3 is a co-op game with friends as well.

I don't really want to rely on the same glorious inbred retards from the original HL2 to do anything more complicated than "don't bounce my grenades back at me" and they couldn't even handle that.

I guess terrifying enemies are cool, though!
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Norondor

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Re: Half-Life Sucks
« Reply #294 on: December 31, 2008, 09:02:16 AM »

The best part of all the half-life games, shooting mans-wise, has always been the annoyingly good human AI. Combine firefights in City 17 are tense and awesome. Combining that with the AI Director's ability to dynamically control pacing and reward would basically make Ep. 3 the best game in the known universe.
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Brentai

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Re: Half-Life Sucks
« Reply #295 on: December 31, 2008, 10:26:53 AM »

Hopefully it can control pacing.  The most annoying bits in Ep2 for me were when you would have to make another detour into one of the little shacks and then suddenly "So yeah there's like, combines everywhere now.  Just, like, a squad or three in every corner.  Yeah."
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Norondor

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Re: Half-Life Sucks
« Reply #296 on: December 31, 2008, 10:30:38 AM »

If you have played Left 4 Dead, you will already know that it can!
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Bongo Bill

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Re: Half-Life Sucks
« Reply #297 on: December 31, 2008, 07:57:12 PM »

My favorite parts of Half-Life 2 and up involved going into abandoned houses and investigating. I like doing that sort of thing.
I once had the idea to make a mod that was entirely this. But then I realized that would be work.
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...but is it art?

Brentai

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Re: Half-Life Sucks
« Reply #298 on: December 31, 2008, 07:58:21 PM »

And then Episode 2 came out.
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yyler

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Re: Half-Life Sucks
« Reply #299 on: December 31, 2008, 08:00:56 PM »

Man I don't understand why you all love Ravenholme so much when it is very clearly the worst part of the game. The best part was the giant spinning sawblade thing that breaks anyway so you can't even have fun in the infinite enemy area.

I stopped playing this series in the beginning of EP2, because the games did this: /¯¯¯\. It gets better and better until you have the badass gravity gun, and then you get past the first twenty minutes of EP2 and it's gone. So I stopped playing forever. I'm not going to play a game that so obviously gets worse.
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